Ahmed Posted April 15, 2021 Posted April 15, 2021 Hi, I know that this was mentioned in some thread, but I coudln't find a dedicated bug thread or official response to it. GMT can detect and track through dense forests. In probably close relation to it, the land.isVisible() scripting function also seems to ignore trees when raycasting for LOS, as you can see in the attached track. gmt.trk
ED Team BIGNEWY Posted April 15, 2021 ED Team Posted April 15, 2021 Hi, I have marked this working as intended, we are aware of the issue with trees and GMT however currently it is not possible to simulate and keep good frame rates. We will consider our options in the future and let you all know, it is being discussed internally thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Volator Posted April 15, 2021 Posted April 15, 2021 (edited) This is possibly a general problem with radar in DCS. Coming from helicopters I know that in DCS EWR/AWACS can see you behind forests and buildings. I'm no radar expert but I think it shouldn't be able to penetrate wood. This is something that should be adressed for the whole simulation. Edited April 15, 2021 by Pilot Ike 1 1./JG71 "Richthofen" - Seven Eleven
Bunny Clark Posted April 15, 2021 Posted April 15, 2021 1 hour ago, Pilot Ike said: This is something that should be adressed for the whole simulation. Agreed. Though I also understand as BN said that modeling radar shadowing in real time is something that's not feasible with the game engine right now. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
Ahmed Posted April 15, 2021 Author Posted April 15, 2021 Same, I hope that this can be addressed in the future then, as all radars, RWRs, etc in PC sims are always quite OP in comparison with their real counterparts (no false returns/tracks, no mippling, no ambiguities...) to even make them more, but yeah that will require the devs figuring out how to overcome some technical limitations I guess.
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