Jump to content

Recommended Posts

Posted

In the current FM (given that this is the one going to be used by most people, even in 1.1), is the drag of external stores modelled for all weapons? I was thinking primarily of all those big AAMs that the SU27/33 carry ... external tanks on the 15 certainly seem to make it slugglish, but this could be just their weight. Are conformally mounted stores (AMRAAMs) modelled differently?

 

Thanks, James

Posted

yes, in 1.02 (since 1.0 AFAIK) external stores affecting air-drag very much. try to reach max speed with AA rockets and without - you'll notice the difference.

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

[sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]

Posted

Even with your full missile complement on F-15 you'll never reach the speeds that youwill while flying clean.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

yes, that's what I meant. drag from external stores affect both maximum speed and speeding dynamics.

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

[sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]

Posted

But are different size stores modelled differently? Or is there just some generic drag modelled? I know the AFM will supposedly show drag from differential weapon loads ... so I guess this ISN'T currently factored in ...

 

James

  • ED Team
Posted
But are different size stores modelled differently? Or is there just some generic drag modelled? I know the AFM will supposedly show drag from differential weapon loads ... so I guess this ISN'T currently factored in ...

 

James

 

Each payload in 1.0/1.02 has its own drag and mass but only total drag and mass of the plane depend on it. In 1.1 for Su-25/25T AFM the mass and the drag of the payload is connected to the certain point of airframe causing unsymmetric drag and roll after one-side weapon release or drop.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

Thanks Yo-yo ... so I can rest assured that all those big AAMs on a Su-33 are causing more problems than the neat semi-recessed AMRAAMs on my killing machine :)

 

James

Posted

I have seen in some F 18 video that when the pilot drops a load...it seems that his plane kinda goes up since the weight has fallen, i.e., in a fixed perspective..from another plane flying at same speed beside it....kinda like a balloon when a single sand bag is dropped.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted

So, if I take an Su25 with 2x25MP and 2x29L, approach target and shoot one MP on the only active radar detected, then shoot the 29L on one of the main targets, since the first of each type is on the same side, I'll be just in somethin'deep!?!? :lol:

"Heroism is the only way to get famous when you got no talent" Pierre Desproges

"Whether fifty millions people say a stupid thing,

it's still a stupid thing." Anatole France

Posted

Far more noticable than drag, is the offset of weight upon releasing a heavy weapon from the Su-25T.....when launching a Kh-29T/L from one wing, you need to be ready to counter a very significant roll to the opposite side and adjust trim to compensate :)

JJ

Guest ruggbutt
Posted

That sooooooo rocks Alfa. :D

Posted
So, if I take an Su25 with 2x25MP and 2x29L, approach target and shoot one MP on the only active radar detected, then shoot the 29L on one of the main targets, since the first of each type is on the same side, I'll be just in somethin'deep!?!? :lol:

 

You will certainly have to figure that in, when deploying a weapon from an AFM aircraft! :) .....besides, the Kh-29 is a *much* heavier weapon than the Kh-25MPU, so even if they are launched from opposite wings, the Kh-29 will affect the balance more than a Kh-25 :)

 

I think many people will adopt a rather "wastefull habit" in Lock-on 1.1 ;) .....firing weapons in pairs, although not required for the destruction of the target, just to retain the balance of the aircraft :D .

JJ

Posted

Or maybe have to think out to make two targets shots... avoiding to engage one by one :wink:

"Heroism is the only way to get famous when you got no talent" Pierre Desproges

"Whether fifty millions people say a stupid thing,

it's still a stupid thing." Anatole France

Posted
That sooooooo rocks Alfa. :D

 

Hehe...yeah it does :D

 

But the effect requires some getting used to.....as mentioned above, when trying to take out two different targets in a single pass, it is very tempting to launch two weapons against the first target to retain a stable platform for acquiring the second one via the Shkval TV :)

JJ

Posted
Or maybe have to think out to make two targets shots... avoiding to engage one by one :wink:

 

Hehe yeah, but in order to do that, you would need to pick two targets in very close proximity of each other and launch a powerful weapon for which the blast radius is enough to take out both at the same time :)

 

It should be mentioned that the weight offset is hardly noticable with light weapons such as the Vikhr....so when attacking e.g. a moving colum of armour, it is very easy to pick one target at a time and launch a single missile against it without having to struggle to keep the aircraft in balance :) .

 

I have developed a technique, in which I launch Vikhrs with a 2-3 second interval, and then move the laser designator from the first target to the next as soon as the first missile impacts - that is - while the the second missile is already underway :) . This cuts down the engagement time for each target (not having to wait for each missile to impact before launching the next) and you can take out a huge number of targets in a single pass :D

 

But it needs to be timed carefully.....if the second missile is fired too soon after the first, it will not be able to change course soon enough to chase down the new target :)

 

Cheers,

- JJ.

JJ

Posted
Hehe yeah, but in order to do that, you would need to pick two targets in very close proximity of each other and launch a powerful weapon for which the blast radius is enough to take out both at the same time :)
I didn't mean that, I meant in a strike "round", you would be advised to acquire one target, shoot it then quickly target and shoot a second (close enough to the previous one) not to make too much adjustments knowing the last shoot unbalanced your craft... It still means two targets=two shots, but I intended to notify that attacks would be twin-targetting sessions (a pair number in any case) instead of "who cares" ones. :wink:

 

And do you make a real difference between a full loaded rocket launcher and an empty one too? :)

"Heroism is the only way to get famous when you got no talent" Pierre Desproges

"Whether fifty millions people say a stupid thing,

it's still a stupid thing." Anatole France

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...