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*At least it should be*

 

Hey ED, great work on 2.7 - really well deserved all the praise. Thanks from someone who has invested big into this product.

 

So here's an issue with replays that's easy to create, easy to explain - and therefore (hopefully) easy to fix.

 

(I am using VR, but I suspect trackIR might behave the same - someone might be helpful here and check)

 

Take F18 and take the 9x and go into combat vs AIs using the HMCS. Look at them and uncage and fire until they are dead.

 

Now watch your replay... You are free to look around - but I noticed when in the original flight the helmet display got turned on, back in the replay mode, you are now controlling this in the replay. If you move your head from front to off bore and back, you hear the sound feedback from the IR just as if you were flying live. This means, unless you are looking at the exact spot in the sky at the exact times when the original uncage/lock was made, the replay  version of the F18 aircraft is going to try and lockup/fire at whatever you, as replay passenger happen to be looking at. The missile therefore isn't going to lock up / kill the enemy aircraft like it did when you were recording, instead if flies off randomly, perhaps looking for the sun, and now the replay is going to start and desync fast.

 

To fix this, the HMCS system needs to record where the pilot was looking at the time of the recording, and keep those array of variables in sync at all times with the replay, and not override those variables with where the replay persons head happens to be looking.

 

The second issue I dont know why or how it happens, just that it has everything to do with flying fast and low.

 

It has plagued DCS for years, and I tried this again yesterday. It unfortunately makes it impossible to record my favourite style of missions (SEAD & WW). This is high speed, low altitude flying, often well below tree top height, taking on SAMs with dumb bombs or rockets etc, (players who just fire standoff weapons with impunity I find very boring).

I watch the replay back, I crash into the first or at the very latest, second low level bit of flying and obviously the entire rest of the mission that I thought recorded is now desynced. This is also easy to reproduce, just take a fast jet and keep it around 400-500 knots and pop up and down as if you are trying to line up a shot with SAMs but then diving down quickly, dodging missiles between trees and residential areas and so forth - the replay will have you crash into something, including an open field.

 

anyways thanks again to all over at ED for your efforts - I hope at least the first issue I post here can be easily fixed.

. . . . . . .

Every module/ map except the dual winged joke.

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