philstyle Posted April 21, 2021 Posted April 21, 2021 Not really a bug - but certainly a game-play limiter: When ground objects/ buildings get destroyed, the fires and smoke that are generated seem to have maximum density, and this cannot be townded down. This can cause significant FPS losses for players - asides from looking pretty ugly. A B17 raid on an airfield or industrial area, for example, can results in tens of these fires. Can these base effects be reworked to be a LOT less dense with much smaller fires? 1 On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Zeagle Posted April 21, 2021 Posted April 21, 2021 (edited) The effects I have seen so far are pretty good. I would say you and I are using almost the same system (3800x, 1080ti, 32GB 3200,asus x570, m.2). I have not noticed the drop you talk about. I am running high settings preset Edited April 21, 2021 by Zeagle
Droning_On Posted April 21, 2021 Posted April 21, 2021 I noticed it but im trying to run on an RX570 lol. if it had a LoD slider like tree's scenery objects it would be perfect.....and permenantly set at 0.1 PS Phil... love your vids Spoiler AMD Ryzen 5 5600x [OC_4750Mhz 1.285v All Core], AMD Rx6700XT 12GB, 32Gb DDR4_3200 CL16, M.2_NVMe(OS) + 1TB M.2 SSD for DCS install , Delan opentrack IR, QHD 1440p@75Mhz 32" HDR Monitor. Hotas heavy modded T.Flight Hotas One - 3D printed Mods. 3D Printed Pedals 3D prinded Delan Clip, Spitfire Athentikit Spade, trims & throttle Mk iX controls. Future mods…Upgrade T.flight to Hall sensors…more switches….F-16 ICP, Spitfire/Mossie switch labels and future Athentikit Spit Mk iX controls.
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