impreza Posted April 27, 2021 Posted April 27, 2021 Hi all. Im new in F16. Im editing countermeasures in .lua file and I find this by default. programs[ProgramNames.MAN_1] = { chaff = { burstQty = 1, burstIntv = 0.02, salvoQty = 10, salvoIntv = 1.0, }, flare = { burstQty = 1, burstIntv = 0.02, salvoQty = 10, salvoIntv = 1.0, salvoQty and salvoIntv is like Cycle and Intv in the Hornet? If I want 4 chaffs, 0 flares, 0.5 Intv 3 Cycle is this right?? programs[ProgramNames.MAN_1] = { chaff = { burstQty = 4, burstIntv = 0.02, <---(???) salvoQty = 3, salvoIntv = 0.5, }, flare = { burstQty = 0, burstIntv = 0, salvoQty = 0, salvoIntv = 0, According to manual: Burst Quantity. The number of countermeasures released per burst. Burst Interval. The interval in seconds between countermeasures per burst. This is usually a very small value. Salvo Quantity. The number of bursts commanded when release consent is given. Salvo Interval. The time in seconds between each burst. Thanks. 1
Donglr Posted April 27, 2021 Posted April 27, 2021 (edited) Your solution would give you what you want. There is no value for "4 chaff at once", each one is always released with a gap, the burst interval. All you can do is make this interval small like with the 2ms you have in your example. There is actually a mod for this with in game integration: DiCE To me the hardest part is actually knowing what setting is useful. Is it worth doing bursts? What should be the intra-burst interval? ... Edited April 27, 2021 by Donglr
impreza Posted April 28, 2021 Author Posted April 28, 2021 Ok ok. thank you. Its working fine now. I was testing configs. I think we need more programs and I dont know what is the best config to avoid R77. I supose Bypass mode is "bit" on the knob.
darkman222 Posted April 28, 2021 Posted April 28, 2021 (edited) https://www.dropbox.com/s/awzbs0pxr4uvslj/CMDS_ALE47.lua?dl=0 Here, try my LUA file. Its setup for dogfight servers. No time to set up a countermeasure program there. I have bound "Wall Dispense button, Panic" and CMS up (=MAN1) to my Hotas. CMS up (MAN1) will fire a burst of 20 flares in an 0,2 sec interval. No chaff. Often just using it once helps against anything except a 9X. The french Magic carried by the Mirage seems to be somewhat in between the 9M and the 9X sesititvity-wise. And -- MAN 5 - Wall Dispense button, Panic is set to drop just 2 flare each press. Great for pre-flaring when you are approaching an enemy whom you suspect to get ready to fire. And as bonus, this will fire 20 Chaff too. In case you fly on a dogfight server that features a BVR area. Cool, didnt know about the Dice Editor before. Thanks for sharing. Edited April 28, 2021 by darkman222
impreza Posted May 1, 2021 Author Posted May 1, 2021 En 28/4/2021 a las 13:02, darkman222 dijo: https://www.dropbox.com/s/awzbs0pxr4uvslj/CMDS_ALE47.lua?dl=0 Here, try my LUA file. Its setup for dogfight servers. No time to set up a countermeasure program there. I have bound "Wall Dispense button, Panic" and CMS up (=MAN1) to my Hotas. CMS up (MAN1) will fire a burst of 20 flares in an 0,2 sec interval. No chaff. Often just using it once helps against anything except a 9X. The french Magic carried by the Mirage seems to be somewhat in between the 9M and the 9X sesititvity-wise. And -- MAN 5 - Wall Dispense button, Panic is set to drop just 2 flare each press. Great for pre-flaring when you are approaching an enemy whom you suspect to get ready to fire. And as bonus, this will fire 20 Chaff too. In case you fly on a dogfight server that features a BVR area. Cool, didnt know about the Dice Editor before. Thanks for sharing. Thank u so much. I will try now. I´m trying different configurations. I think 2 flares each press (totally manual) work fine with all IR missiles and panic (12-15 cycles only) as the last option. I had Dice installed and I will install again because I´m changing configs in the viper. 1
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