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Posted

Just wonder if they are planned?, I was suprised to see that the hornet is lacking them while the Viper or F-14 have some nice new reflections in the canopy glass inside the cockpit. After few weeks and a couple of patches these reflections are still missing for the hornet, so I wonder if they are planned.

 

thanks!

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Posted

The Hornet lacks a roughmet for the canopy glass, that's why it looks like it's plastic.

If you create one yourself, you will see the reflection effect, similar to the F-16 and F-14, but they won't look as nice, due to the Hornet's low res cockpit textures in the external model.

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Posted
11 hours ago, Harker said:

The Hornet lacks a roughmet for the canopy glass, that's why it looks like it's plastic.

If you create one yourself, you will see the reflection effect, similar to the F-16 and F-14, but they won't look as nice, due to the Hornet's low res cockpit textures in the external model.

 

I'm refering to the internal cockpit, not external. If I add a roughmet for the internal textures then they won't work and will make the canopy glass to show the missing texture image.

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Posted
 
I'm refering to the internal cockpit, not external. If I add a roughmet for the internal textures then they won't work and will make the canopy glass to show the missing texture image.
What I realized is that the canopy will reflect the external cockpit model, to an extent at least. I could be wrong though.

In any event, we need higher res textures and higher poly geometry, for the reflections to look as good as in the F-14, for example.

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Posted

 

4 hours ago, Megalax said:

Its doable, but there is a green glow at the front that isn't very realistic, so its just a matter of changing the baked texture.

 

https://streamable.com/ckdv3q

 

Wow! could you please tell how you managed to get it working please? thanks a lot! that's exactly what I was refering to.

 

1 hour ago, Harker said:

What I realized is that the canopy will reflect the external cockpit model, to an extent at least. I could be wrong though.

In any event, we need higher res textures and higher poly geometry, for the reflections to look as good as in the F-14, for example.

 

Yeah, higher res textures for reflections would be great!

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Posted
50 minutes ago, Ala12Rv-watermanpc said:

 

 

Wow! could you please tell how you managed to get it working please? thanks a lot! that's exactly what I was refering to.

 

 

Yeah, higher res textures for reflections would be great!

 

 

I made a folder in Mods\aircraft\FA-18C\Cockpit\Textures that matches the zip...so Mods\aircraft\FA-18C\Cockpit\Textures\FA-18C-CPT-TEXTURES

 

In that folder I just placed a 1024x1024 dds file that is only the colour #ff05fb. I named the dds file F18C_cpt-glass_refl_RoughMet.dds and started up the game.

 

You'll have to experiment with the baked in textures.

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Posted
 
 
I made a folder in Mods\aircraft\FA-18C\Cockpit\Textures that matches the zip...so Mods\aircraft\FA-18C\Cockpit\Textures\FA-18C-CPT-TEXTURES
 
In that folder I just placed a 1024x1024 dds file that is only the colour #ff05fb. I named the dds file F18C_cpt-glass_refl_RoughMet.dds and started up the game.
 
You'll have to experiment with the baked in textures.
Very interesting! I've been using a glass texture without baked in reflections, so I only get the dynamic ones, but this mix looks promising. I'll play around with this in a few days, see what I can come up with.

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Posted
6 minutes ago, Harker said:
2 hours ago, Megalax said:
 
 
I made a folder in Mods\aircraft\FA-18C\Cockpit\Textures that matches the zip...so Mods\aircraft\FA-18C\Cockpit\Textures\FA-18C-CPT-TEXTURES
 
In that folder I just placed a 1024x1024 dds file that is only the colour #ff05fb. I named the dds file F18C_cpt-glass_refl_RoughMet.dds and started up the game.
 
You'll have to experiment with the baked in textures.

Very interesting! I've been using a glass texture without baked in reflections, so I only get the dynamic ones, but this mix looks promising. I'll play around with this in a few days, see what I can come up with.

 

How did you managed to completely remove the baked ones while leaving the dynamic? I made what Megalax suggested but the baked ones are enabled at the same time as the dynamic which is horrible. If I remove the static ones by painting black the alpha channel of the baked ones the dynamic are removed too. 

 

thanks!

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Posted
 
How did you managed to completely remove the baked ones while leaving the dynamic? I made what Megalax suggested but the baked ones are enabled at the same time as the dynamic which is horrible. If I remove the static ones by painting black the alpha channel of the baked ones the dynamic are removed too. 
 
thanks!
I'm not at my pc this week, so file names etc will be all over the place.

I took the canopy glass texture file, repainted everything to an almost black color (something like 10,10,11) and set the alpha to ~98%.

I then added a custom roughmet file, like Megalax, red, with a little bit of green (something like 250,30,0), with the green level varying a little bit in places, to simulate scratches etc, kinda like how the F-14's canopy has, but much more subtle. This roughmet file will allow dynamic cockpit reflections to show up and from what I can tell, they're based on the external cockpit model, not the internal one, although the latter has an effect as well.

I've also noticed the problem with the out of place DDI green reflections, in front of the canopy bow, and I think it's because their their reflection effect is not occluded from the front console, as it should.

I'd say that the Hornet's canopy has the potential to have great reflections, but the cockpit model and textures need some rework in order to get things just right.

One last thing, I noticed that I'll have dynamic reflections some times and some other times not. I always have them on my first mission after I start DCS and then I can lose them in a later mission. It resets with each restart. Weird.
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