VR Flight Guy in PJ Pants Posted May 27, 2021 Posted May 27, 2021 (edited) Just updated the Oculus app for PC to V.30, and find that in the "Beta" section, there is now an option to set Oculus as the active OpenXR runtime. I dunno if this would affect DCS as DCS does not support OpenXR for the time being. Edited May 27, 2021 by VFGiPJP I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
VirusAM Posted June 4, 2022 Posted June 4, 2022 Interesting, I cannot test right now, have to wait next week.Could you see if openxr toolkit and maybe opencomposite works with oculus know? R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
Sh4rk Posted July 9, 2022 Posted July 9, 2022 On 5/27/2021 at 5:43 AM, VR Flight Guy in PJ Pants said: Just updated the Oculus app for PC to V.30, and find that in the "Beta" section, there is now an option to set Oculus as the active OpenXR runtime. I dunno if this would affect DCS as DCS does not support OpenXR for the time being. FYI Yes Oculus has switched to OpenXR and is deprecating the Oculus proprietary engine. The setting on Oculus is just so you can set Oculus as the default OpenXR in the case some other engine (say,WMR) "steals" the preference.
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