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Posted

Hello ED! I've been noticing an issue with AI helos in my same group.

 

I'm flight lead and take off from an airfield and land to LZ1, wingmen land with me. Then take off from LZ1 to LZ2. When I land at LZ2, all the wingmen immediately climb and get back to LZ1 and land there. Super weird.

 

It is a little frustrating because LZ1 is the Pickup Zone to pick up troops and LZ2 is the Landing Zone where I want to drop off troops to assault and objective. 

 

I've tried many different wide open locations for the LZs and I get the same results.

 

Thank you!

▀▄▀▄▀▄ DCS: Air Assault Operations ▄▀▄▀▄▀

 

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Posted

I have created a sample mission in which you should be able to replicate this. You are flight lead with two AI wingmen.

 

From Kobuletti, take off to the east and land by the ground troops (PZ). The AI will  land by you. Take off and fly NE across the river and land anywhere there (LZ). The AI will turn around and land at the PZ instead.

 

Thank you.

Air Asssault Test.miz

▀▄▀▄▀▄ DCS: Air Assault Operations ▄▀▄▀▄▀

 

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Posted (edited)
On 6/23/2021 at 1:23 PM, Flappie said:

Isn't that the exact same bug you reported 6 months ago?

 

 

Hi Flappie! good to hear from you. yes it is. Any plans on this isue being addressed? Thank you!

We have had many updates since then, and sadly this issue still persists. 

Edited by Guile

▀▄▀▄▀▄ DCS: Air Assault Operations ▄▀▄▀▄▀

 

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Posted
On 6/26/2021 at 8:23 AM, Flappie said:

I see the initial thread has not been acknowledged yet. I'll report to ED crew.

Wow thank you so much! Fixing this would definitely a big step forward towards realistic multi aircraft operations!

▀▄▀▄▀▄ DCS: Air Assault Operations ▄▀▄▀▄▀

 

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