Jump to content

Recommended Posts

  • 3 weeks later...
Posted
3 hours ago, norbot said:

And a moving chest when the pilot breathes. Would also be indispensable for a flight simulator. :doh:

 

Don't catch a splitter ... 🤨

 

Pilot's graphical representation or animation is surely not a high priority task considering long-time bugs and performance issues in DCS, but where do you see a problem to add it to the wishlist?

System Components

Power supply: be quiet! Dark Power Pro 11 650W 80Plus Platinum <> Motherboard: Asus Rog Strix X570-E Gaming  <> Processor: Ryzen 5 5600x <> Cooler: DeepCool Gammaxx C40 <> RAM: 2x16GB HyperX Predator 3600Mhz <> SSD: 2x1TB Samsung 980 Pro NVMe M.2 (Raid 0) <> HD: 2TB Seagate BarraCuda <> Graphics card: Asus ROG Strix GTX 1080 Ti 11G Gaming <> Head tracking: TrackIR4 Pro <> dunTrackR <> Monitors: Philips bdm4065uc 40" 4K 3840x2160  (Camera) <> 2x IBM 15" 1024x768 (LMFCD & RMFCD)

Cockpit: self-construction <> Controls: Thrustmaster Hotas Warthog (extension for cyclic & collective control) <> Thrustmaster Rudder Control System <> Sound: Sound Blaster X-Fi Titanium <> Logitech Z-560 THX Sound System

"...Runways are for beauty queens!"

Posted

In my opinion the graphical represetation or animation of the pilot is absolutely irrelevant for a flight simulator. In a simulator you are sitting inside a cockpit while looking outside. Everything else is arcade gaming. So I don‘t need to see the pilot‘s eyes (wether blinking or not). The moving chest was a bad joke. Investing time in the pilot‘s face is a waste of time - especially as long as we have lots of major bugs in DCS.

 

 

Posted (edited)

I do not deem a pilot an explicit arcade gaming element. As a pilot can see other pilots in their fixed or rotory wings from outside, e.g. when flying close formation, therefore pilots are essential objects of the simulation just as animated flaps, moving gears, blinking lights, wake turbulance etc. 

 

I absolutely agree here: A simulator has to be left a simulator and must not be(come) arcade gaming by any means.   

Edited by Fastbreak

System Components

Power supply: be quiet! Dark Power Pro 11 650W 80Plus Platinum <> Motherboard: Asus Rog Strix X570-E Gaming  <> Processor: Ryzen 5 5600x <> Cooler: DeepCool Gammaxx C40 <> RAM: 2x16GB HyperX Predator 3600Mhz <> SSD: 2x1TB Samsung 980 Pro NVMe M.2 (Raid 0) <> HD: 2TB Seagate BarraCuda <> Graphics card: Asus ROG Strix GTX 1080 Ti 11G Gaming <> Head tracking: TrackIR4 Pro <> dunTrackR <> Monitors: Philips bdm4065uc 40" 4K 3840x2160  (Camera) <> 2x IBM 15" 1024x768 (LMFCD & RMFCD)

Cockpit: self-construction <> Controls: Thrustmaster Hotas Warthog (extension for cyclic & collective control) <> Thrustmaster Rudder Control System <> Sound: Sound Blaster X-Fi Titanium <> Logitech Z-560 THX Sound System

"...Runways are for beauty queens!"

Posted

It's always a compromise. You can't obviously see the eyes since pilots wear glasses, googles, visors but Heatblur's F-14 level animations when pilots look around the cockpit add lot of life, realism and authenticity.

Especially for the bubble canopy planes where the pilot is a big and very well visible part of the aircraft.

  • 4 weeks later...
Posted

I know Star Citizen can track player's face expression by using a camera, maybe that's something ED could do in future. 

  • PC Specs: GTX4090, i9 14900, Z790 Pro, DDR5 96G, 4TB SSD M.2, 1200W Power
  • Flight Gears: Logitech X56 HOTAS & Rudder, Pimax Crystal Light
  • Modules: F-4E, F-14A/B, F-15C, F-15E, F-16C, F/A-18C, AV-8B, A-10C I/II, AH-64D, Supercarrier
  • Location: Shanghai, CHINA

Project: Operation Hormuz [F/A-18C Multiplayer Campaign]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...