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Jenson

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Everything posted by Jenson

  1. Thanks Flappie, but this is still weird, because I did have the quick access linked to mt folder, please see attached picture, I have four icons for DCS, and I'm sure that each time I'm clicking on the DCS MT VR. Anyway, even for ST, black color cursor is a nightmare, are we able to change it maybe to blue or green? Thanks. null
  2. here we go, I'm using MT and the cursor is black, can't see anything during night time. dcs.log
  3. I have the same issue, running MT in VR (OpenXR), and my cursor is in black and I can't see nothing during night time.
  4. I'm also curious do we have a setting for real case II now?
  5. The AI keeps chasing issue should be solved now, just revised trigger rules to let them return when all Players fall back into a safe zone. You are right on the Tanker as well, it's too close to the enemy forces, however, I also received feedbacks from other players that they thought the tankers are too far (for some other missions) and it takes too long for a refueling job. I agree that this is not practical to place the tankers so close to the frontline, but I still decide to keep them there just to make the missions easier to play.
  6. Thanks for these feedbacks, i will investigate and updated later.
  7. Thanks man, I guess AWACS is like babies, you need some distraction to stop them crying. Anyway, I hope ED could simply add a reply item such as "copy/roger" in the AWACS sub-menu to stop the loop. @BIGNEWY @NineLine
  8. AWACS keeps repeating the same group position over and over again, without even a break. Is there a way to make it only report once? or a better way to set picture frequency, such as 1 report per 60 second on the same group. Thanks.
  9. it can be done by changing the trigger type from "Once" to "Switched Condition".
  10. It's very weird because I didn't set any triggered action to deactivate ILS. Now I see you are refering to the yellow-page kneeboard generated by the game automatically, so yes, if you didn't see ILS on the yellow-page kneeboard, it means the carrier turned it off. Very strange, I don't think it's the mission issue, maybe need to report as a bug to ED.
  11. I have checked the mission editor and the setting is okay, CVN-71 carrier will activate ICSL on channel 11 at the start of the game. I don't think it's the trigger zone bug because this activation is not linked with any zone. Just a kind reminder, make sure you are communicating with CVN-71 rather than CVN-73, and make sure you have boxed the ILS on HSI.
  12. Thanks for the feedback again, me and my squadron guys had played this mission about 1 month ago and ILS was working, channel is 11, but I will double check later. BTW, I assume the DCS game is still bugged with the trigger zone entry detection, just wondering how did you make this mission work?
  13. Thanks for the feedback, I will investigate and update later. FYI, AI doesn't always follow the orders properly in game, so it's highly recommended to play with more human players, cheers!
  14. ED said it will be fixed in the next patch, details check below post.
  15. Can we have a Hot Key to toggle message history box? Similar to multiplayer chat box. It's annoying that we have to pause the game by clicking ESC then message history to read it.
  16. I hope ED developers could fix this bug soon, otherwise, a lot of the multiplayer missions won't work well, especially when we set triggers for "A or B or C ... in zone", because if any one from A/B/C... is not selected by a client, its status will become "Dead" and therefore triggering the actions at the start of the mission. Just post it here to raise attention! Thanks.
  17. Hi, no idea if this is reported or not, recently I found that in the AI's triggered action, the switch to waypoint numbers and different. But if I recalled correctly, these numbers were reconciled before.
  18. Was this "starting in air bug" due to the 2.9 update? guess this bug is fixed.
  19. Hi, Mistermann, thanks for this feedback. Some aviators in my squadron want to replay the whole campaign; also because I know some early missions have flaws, and I want to improve them. I do get requests to make brand new settings such as Syria or Sinai, however, I'm not planning to start any new campaign in the near future, because it takes too much time! But anything is possible, let's never say no. Thanks again for your appreciation! Hope you enjoy the remaining 8 missions, and find more players to play together! Cheers!
  20. This is the final mission of this multiplayer campaign. Operation Hormuz Mission 24 (Final Mission) (digitalcombatsimulator.com) In the future, I might go through the campaign and redo the briefing and kneeboard with a better style, also improve some early missions such as. (1) add an extra hot-on-ramp flight with 4 more aircraft, just in case. (2) AI Hawk flight activation will be built into F10 radio menu with same procedure/standard. (3) recovery tankers will be called out via F10 radio menu Thank you all again for playing and please comment to let me know where and which could be improved, I will try to build your ideas into this campaign when I go through it for the second time. Also if you enjoy this campaign, share it with more people, cheers!
  21. Mission 23 requires a lot of teamwork, and it's the second last chapter in this campaign. Operation Hormuz Mission 23 (digitalcombatsimulator.com)
  22. Mission 22 is now available: Operation Hormuz Mission 22 (digitalcombatsimulator.com)
  23. Thanks Tae, your effort and detailed explanation in the original thread was really helpful. At least, there is a walk-around solution for precise strike mission - put static object on the ground to make them max heat, and so they would stand out from the environment.
  24. Hello, I encountered the same issue and would like to report it. Also attached with some screenshots comparing the TV vs IR mode. Hope this could be solved soon, otherwise it's impossible to see anything, especially when using SLAM/SLAMER. Target is an SA-5 S 200 site, set on red alert status. Summer Time, temperature 25℃ ATFLIR View SLAMER View
  25. Got it, thanks. I have a group of around 50 people and 10 members are very active, so each weekend we will play one mission with 6-8 people, sometimes I even have to add another ad-hoc flight. In the later stage of this campaign, there will be AI playing Hawk 2 if no real players sit in Hawk 2 flight. Keep moving. Multiplayer missions are indeed more difficult to create, need to design the logics to trigger different events based on scenarios with different player numbers. But also it's more fun than playing solo. Try to recruit more people to play with you!
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