GranCalvo Posted November 5, 2008 Posted November 5, 2008 So, lets be specific here. MODMAN will work with my Steam copy of Black Shark? Can you explain how? Realize that if the answer to this is "no" then you are expecting modders to create multiple formats for their mods. Who says everyone will be willing to do that when we have very good pre-established methods of creating and applying these mods? How will Steam handle the third-party developer tools that DCS will have? Will Steam let me use the 3rd-party MiG-21 that someone developes using a non-Steam version? Will there be a Steam version of said tools that are not compatable with the hardcopy version? I'm kinda skeptical of this. If the game support the mod, Steam will support the mod. Steam is only the platform for lauching the game. There is not any problem with mods in other steam games. MODMAN is kinda friendly, so, I can't see the problem. And there is another great platform: http://www.impulsedriven.com/
qrazi Posted November 5, 2008 Posted November 5, 2008 Sorry, maybe mentioned before, but HalfLife 2 has many, many mods. So Steam should be able to cope with mods.... Right? MSI 870A-G54, AMD Phenom II X2 555 @Phenom II X4 B55 BE, 3.2 GHz quad-core, Asus EAH4870 DK/HTDI/512MD5, OCZ Gold Edition DDR3 1333MHz 4GB Kit Low-Voltage. Budget = Cheap = Good :D
deviletk Posted November 5, 2008 Posted November 5, 2008 You're forgetting about all the people who used to own LB2 they'll be up for a sim like BS I think many or most LB2 people knows about BS. I meant people who for some reason dont know about BS yet (new simmers) hopefully buy it if they downloaded and tested it. :) At least this is what i think, and hope. Regards Alex "Snuffer" D. AMD FX8350 (8 core) 4.1GHZ ::: 8GB Dominator 1600mhz ::: GTX660 2GB ::: 2xHD ::: 24" ASUS
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