unipus Posted July 23, 2021 Posted July 23, 2021 15 hours ago, admiki said: Reason units are not firing if you go straight over them is because time to turn turret is modelled in DCS. This is how I actually do gun/rocket runs on APC (not with BMP-3 though, those 30 mm are deadly). Stay low, hidden, fast. Pop up, fire and continue straight as fast as possible. after 5 seconds start jinking slightly just to stay safe. Yes, but I don't think that's all of it. I should have been more clear. I've done runs where they had plenty of time to acquire me (especially given their mad AI skillzzz), but didn't fire before I passed over, during (I do think some traverse limits are also modeled, which is good!), or after, and I have to assume it's because they were even in the most basic way (suppressed = 1) affected by the previous pass.
Stratos Posted July 24, 2021 Posted July 24, 2021 On 7/23/2021 at 9:06 AM, admiki said: Reason units are not firing if you go straight over them is because time to turn turret is modelled in DCS. This is how I actually do gun/rocket runs on APC (not with BMP-3 though, those 30 mm are deadly). Stay low, hidden, fast. Pop up, fire and continue straight as fast as possible. after 5 seconds start jinking slightly just to stay safe. Is that a real tactic? I don't understand anything in russian except Davai Davai!
admiki Posted July 25, 2021 Posted July 25, 2021 12 hours ago, Stratos said: Is that a real tactic? Go to the net and look for photos of tanks, APC's, ISIS pick up trucks. Not a single one of them can shoot above certain angle. I am not saying you can come over open field, in plain sight and use this technique. You need cover.
Danzig Posted July 25, 2021 Posted July 25, 2021 I would like to have the option to switch seats in coop when on ground, without leaving the slot/ module
Avimimus Posted July 25, 2021 Posted July 25, 2021 (edited) That is a pretty good list - I might add: 7) More noticeable cues regarding VRS entry 9) Also, I still kind-of want: - MBD racks or a configurable KMGU dispenser sequence (to allow multiple releases of bombs over a larger area when flying slower) - More variety of rocket warhead types (also, continuing to iron out Petrovitch's piloting - mine keeps flying into hills or entering VRS) Edited July 25, 2021 by Avimimus 1
Recommended Posts