Schuke Posted July 22, 2021 Posted July 22, 2021 (edited) When I do the CCIP bombing, I wait until the loft solution cue goes down and disappears. Then I presse the release button. Instead of waiting for the level bombing cue. The bombs drop immediately and miss the target. Edited: I retried, in fact the level bombing cue never drops. loft.trk Edited July 22, 2021 by Schuke Complete explaination
darkman222 Posted July 22, 2021 Posted July 22, 2021 (edited) First: What you want to do here and what you are (almost) doing in the track file is not CCIP but CCRP bombing as you stated correctly in the thread title but not in the text you wrote. And how you named the track file "loft" is what you are mixing up with CCRP. Thats the problem. You press the release button while the second release cue (countdown). The second one is for lofting, but you'd have to fly differently. You noticed that it counts down twice, right? Try again but this time make sure to keep an eye on the "time to release" that you are in the FIRST countdown. Keep the release button depressed 10 seconds BEFORE it has counted to 0 and hold it quite longer to make sure all bombs are dropped. And drop just a single bomb for training purpose. Not ripples. It can lead to false conclusions. Because when you throw an even number of bombs in the ripple the target will be surrounded and bracketed by bombs. If you use an uneven (odd) number, lets say 3, bomb number 2 will be spot on target. Again: Make sure you fly a correct CCRP bomb delivery. ******** Edit: I kept the text above to show how much confusion it may cause if you mix up all bombing modes the F16 has in one post. Please consider next time to re-read what you are posting. Might be irrelevant what I wrote above. Now I am getting it. You are trying to loft a bomb with CCRP then. Got it, finally. I will have to watch the track again because I thought all the time it was about regular CCRP bombing. But you could have found a bug for lofting. Edited July 23, 2021 by darkman222
Frederf Posted July 23, 2021 Posted July 23, 2021 In the real airplane there are two marches of the solution cue down to the FPM. DCS only does the second one right now. The first marches down has to do with letting you know you're within loft range. None of this is modeled yet so ignore the idea of a loft anticipation solution cue motion. Since loft anticipation isn't added yet the TTG timer should serve three purposes: time-to-release, time-to-arrival, time-to-impact (laser-guided). Right now it's doing time-to-impact with MK-82 which I think is inaccurate. This can be tested by peeling away after release. If the figure is TTG-arrival then the countdown behaves differently than if it's TTG-impact. You have set RP6 SGL 999' which places your first, second, third bombs 2,497.5, 1,498.5, 499.5 feet before and fourth, fifth, sixth bombs 499.5, 1498.5, 2,497.5 feet after your target location respectively. Bombs 1 2 3 land earlier than your target and 4 5 6 land later than your target. This is normal and correct. This is :20 to the first release. Solution cue is normally hidden until inside loft range but since this is not modeled it's there forever. At 10s TTG-R solution cue marches to FPM. :01 to release kinda This should correspond to release in progress. However I notice that no bombs begin to drop off the airplane for a couple seconds after this. Every time I took control and did it myself 00:00 coincided with first release exactly. I don't know why. I don't know if it's correct behavior for the TTG-R time to reset for every release in a sequence of just the first one. Anyway, DCS just does the commencing of the sequence only. I also see solution cue jump to top of ASL at commence of release which I think is not correct. It's supposed to stay fixed to the FPM until WR button is released. After all bombs released. TTG is to impact although I think this should be TTG-arrival because it's not a laser-guided weapon. This also applies mid-release where TTG is showing time to impact of the first bomb. Also I think DCS is floor functioning timer so 0.9999 is showing "0" seconds and even that is a little early as the bomb impacts more than a 1 second after TTG shows "0". But precision aside TTG is working as an impact timer here. Afterfirst bomb impacts the TTG timer is showing I think TTG-arrival which doesn't seem right because you're much closer than 00:13 seconds arrival time at your current speed and only 2200' slant range. Yeah it's weird if I turn around and drive at the target again I get a TTG that hits 00:00 before I arrive at target and counts up as I get to target. Ah I think I see why. It's revering to NAV master mode TTG arrival logic instead of TTG target arrival which should be the case in AG master mode. I think it should retain TTG arrival to target in AG even with zero weapons remaining instead of reverting to NAV logic.
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