sirrah Posted August 2, 2021 Posted August 2, 2021 (edited) My memory and search capabilities are failing me once more... I'm pretty sure I've seen examples/screenshots here of polygon trigger zones with more than 4 points. Have I been dreaming, or is this somehow possible? (I'm "stuck" with just the 4 editable points) Edit: Now that I look closer, I see I can only choose between "circle" and "quad-point", which would indeed suggest 4 is the maximum.. I think, unless I'm missing something, I just answered my own question.. Edited August 2, 2021 by sirrah changed title System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
JimBo* Posted August 2, 2021 Posted August 2, 2021 pretty sure that's the way it works, at least as far as i know. 4 points only.
sirrah Posted August 2, 2021 Author Posted August 2, 2021 22 minutes ago, Porkie said: pretty sure that's the way it works, at least as far as i know. 4 points only. Yeah, I guess it is So, in line of this subject, can anyone tell me (maybe from experience) if moving zones rotate with their host unit? For instance, in the example below, will the (boomerang shaped) zone rotate when it's linked to the KC-135 and the tanker starts to turn? System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Sedlo Posted August 2, 2021 Posted August 2, 2021 1 hour ago, sirrah said: Yeah, I guess it is So, in line of this subject, can anyone tell me (maybe from experience) if moving zones rotate with their host unit? For instance, in the example below, will the (boomerang shaped) zone rotate when it's linked to the KC-135 and the tanker starts to turn? No, the zone will keep it's orientation aligned with the True North. My Youtube Channel MY DCS MISSIONS
sirrah Posted August 2, 2021 Author Posted August 2, 2021 6 minutes ago, Sedlo said: No, the zone will keep it's orientation aligned with the True North. bummer, I was afraid it would.. Thanks for the reply though Time to get the creative part of my grey matter working then 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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