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Posted (edited)

My memory and search capabilities are failing me once more...

 

I'm pretty sure I've seen examples/screenshots here of polygon trigger zones with more than 4 points. Have I been dreaming, or is this somehow possible? (I'm "stuck" with just the 4 editable points)

 

 

 

Edit:

Now that I look closer, I see I can only choose between "circle" and "quad-point", which would indeed suggest 4 is the maximum..

I think, unless I'm missing something, I just answered my own question..

Edited by sirrah
changed title

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
22 minutes ago, Porkie said:

pretty sure that's the way it works, at least as far as i know. 4 points only.

 

Yeah, I guess it is ☹️

 

 

So, in line of this subject, can anyone tell me (maybe from experience) if moving zones rotate with their host unit?

 

For instance, in the example below, will the (boomerang shaped) zone rotate when it's linked to the KC-135 and the tanker starts to turn? 

 

image.png

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

  • sirrah changed the title to Question about quad-point zones
Posted
1 hour ago, sirrah said:

 

Yeah, I guess it is ☹️

 

 

So, in line of this subject, can anyone tell me (maybe from experience) if moving zones rotate with their host unit?

 

For instance, in the example below, will the (boomerang shaped) zone rotate when it's linked to the KC-135 and the tanker starts to turn? 

 

image.png

 

No, the zone will keep it's orientation aligned with the True North.

Posted
6 minutes ago, Sedlo said:

 

No, the zone will keep it's orientation aligned with the True North.

 

bummer, I was afraid it would.. Thanks for the reply though

 

Time to get the creative part of my grey matter working then

  • Like 1

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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