Paladin1cd Posted August 4, 2021 Posted August 4, 2021 Hello all: I'm working on my first mission and right now am hung up on a event where a MAP OBJECT IS DEAD (Israel_house_10) causes several actions. For one trigger for example it has a group resume to simulate a group of troops moving out of the area of the house once it is taken out. Issue: I'm getting a script error that is something I am not able to troubleshoot. I track it back here because if I run the mission without any conditions to the map object is dead condition I seem to have no issues - the pop up warnings at the beginning of the mission do not occur. Have I improperly used the condition? Is there an issue with houses being map object's on the Syria map by chance? I saw a message about a issue with rail bridges from April when searching. Or am I just way off in left field flapping? Thanks to anyone able to steer me right! dcs.log
shagrat Posted August 4, 2021 Posted August 4, 2021 First thing to check, is if the "condition" related to the map object is the actual root cause! From the log it seems you have other scripts running, e.g. Skynet. So my typical approach is, to test the condition and triggers , only, in a new mission and figure if it's working in general with the objects and actions I did. Basically reduce the factors that can influence anything. Maybe worth to check if you set up the condition and zone correctly. Here is a video from Suntsag doing a step-by-step. https://youtu.be/RqybPu3D29Q Shagrat - Flying Sims since 1984 - Win 11 | Ryzen 9 7900X3D | 64GB | GeForce RTX 4090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Paladin1cd Posted August 4, 2021 Author Posted August 4, 2021 (edited) THANK YOU! Complete noob here, I should have thought of doing that. Thank you... More questions than answers. Set it up the same way with just a AI Blue plane to drop a bomb, trigger, zone, and a vehicle set to resume after the building was destroyed. Even used the exact same building. No errors and it worked... So now I have no idea what's wrong. Edited August 4, 2021 by Paladin1cd
Paladin1cd Posted August 4, 2021 Author Posted August 4, 2021 So I deleted Skynet and voila! It works. No idea how that was connected but it was somehow. Haven't been able to get Skynet to work anyway.
Recommended Posts