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Posted (edited)

Disclaimer:
I am not pretending i could do better. 
I am not ranting or complaining. 
I am not saying ED is doing bad, in fact the opposite. 
I am also aware that most of what i mentioned is already in the pipeline. 
This is simply a:
"hey, love your product, best money i have ever spent... here is what i would love to see looking forward."

______________________________________________________________________________________
 

1. Performance improvements 
-.........................

2. Significant improvements/changes to AI. 
- More realistic AI flight model especially in Combat. 
- More reliable AI in areas like tanking and landing patterns.
(I think in these areas, AI planes flying like they are glued to a rail is fine as long as it makes them more predictable and reliable)
- More dynamic interaction between AI
(If group A see´s a threat, it should have the option to talk to group B about it.)
- Significant improvements to air defense systems.

(Communication between them and better tactics like turning the radar of to defeat anti radiation Missiles) 
- More difference between skill levels.
(A ZU-23 with the lowest skill level might shoot without good aim, it might just randomly blast into the sky, [would also look awesome].) 
- ATC improvements 

3. Improvements to the Editor. 
- Better implementation of the F10 menu, options to layer the menu, maybe a better GUI.
(Currently you need a 3. party script if you want a layered F10 menu, this should become standard in the Editor.)
- More options for mission creators regarding AI.
(Changing AI external lights or giving them certain tactical settings like low altitude lurking.)
- More intuitive settings across the board. 
- Popup explanations about a certain setting like what does a certain ROE setting do.
- More options regarding View options. 
(you need 3. party scrips to, for example, prohibit players on your server from seeing enemy positions via the spectator mode.)

4. More immersive Environment 
- Dynamic weather. 
- Smoother Surfaces, better mountain textures. 
(Certain mountains and ridges look like Lara Croft´s boobs from those older video games.)
- General Audio improvements and fine tuning. 
- Options to turn of city- and airfield lighting. 
- More AI aircraft types and updates to the old textures of certain aircraft. 
- More Ai units from tanks to trucks to infantry.

5. Quality of life improvements. 
- Short cut to copy a location from the F10 map into a knee board page. 
 (this would make it so you don´t have to constantly tab between F1 and F10 when trying to punch in a waypoint)
- Better communication when procedures within a given module change. 
- Maybe a better GUI for rearm and refuel
(When refueling, a slider to refuel external stores, things like that.)

- Tanker call out when turning


6. Modules 
- Gib F-15E, Eurofighter, AH-64D, Mirage F1, make every SU and MiG an epic module. 
also... do it by tomorrow ?! 🤗



To summon it up, DCS is awesome. 
Given what people sell in MSFS the modules in DCS are above and beyond anything else. 
I just hope the "World" in "DCS World" gets some more attention. 

Edited by FuY
  • Like 3
Posted
25 minutes ago, FuY said:

Disclaimer:
I am not pretending i could do better. 
I am not ranting or complaining. 
I am not saying ED is doing bad, in fact the opposite. 
I am also aware that most of what i mentioned is already in the pipeline. 
This is simply a:
"hey, love your product, best money i have ever spent... here is what i would love to see looking forward."

______________________________________________________________________________________
 

1. Performance improvements 
-.........................

2. Significant improvements/changes to AI. 
- More realistic AI flight model especially in Combat. 
- More reliable AI in areas like tanking and landing patterns.
(I think in these areas, AI planes flying like they are glued to a rail is fine as long as it makes them more predictable and reliable)
- More dynamic interaction between AI
(If group A see´s a threat, it should have the option to talk to group B about it.)
- Significant improvements to air defense systems.

(Communication between them and better tactics like turning the radar of to defeat anti radiation Missiles) 
- More difference between skill levels.
(A ZU-23 with the lowest skill level might shoot without good aim, it might just randomly blast into the sky, [would also look awesome].) 
- ATC improvements 

3. Improvements to the Editor. 
- Better implementation of the F10 menu, options to layer the menu, maybe a better GUI.
(Currently you need a 3. party script if you want a layered F10 menu, this should become standard in the Editor.)
- More options for mission creators regarding AI.
(Changing AI external lights or giving them certain tactical settings like low altitude lurking.)
- More intuitive settings across the board. 
- Popup explanations about a certain setting like what does a certain ROE setting do.
- More options regarding View options. 
(you need 3. party scrips to, for example, prohibit players on your server from seeing enemy positions via the spectator mode.)

4. More immersive Environment 
- Dynamic weather. 
- Smoother Surfaces, better mountain textures. 
(Certain mountains and ridges look like Lara Croft´s boobs from those older video games.)
- General Audio improvements and fine tuning. 
- Options to turn of city- and airfield lighting. 
- More AI aircraft types and updates to the old textures of certain aircraft. 
- More Ai units from tanks to trucks to infantry.

5. Quality of life improvements. 
- Short cut to copy a location from the F10 map into a knee board page. 
 (this would make it so you don´t have to constantly tab between F1 and F10 when trying to punch in a waypoint)
- Better communication when procedures within a given module change. 
- Maybe a better GUI for rearm and refuel
(When refueling, a slider to refuel external stores, things like that.)

- Tanker call out when turning


6. Modules 
- Gib F-15E, Eurofighter, AH-64D, Mirage F1, make every SU and MiG an epic module. 
also... do it by tomorrow ?! 🤗



To summon it up, DCS is awesome. 
Given what people sell in MSFS the modules in DCS are above and beyond anything else. 
I just hope the "World" in "DCS World" gets some more attention. 

 

Wow, that's quite a list! This might take ED at least two weeks

 

 

Agree with everything

Would like to add:

  • Make cockpit view pilot body models available on early access release (even if that means postponing the release date 😬)
  • Like 1

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
2 hours ago, FuY said:

Certain mountains and ridges look like Lara Croft´s boobs from those older video games.

That's done intentionally to remind you how great they looked back then. 

  • Like 1

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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