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Posted
2 hours ago, Tank50us said:

 

Honestly I think the best long term move is to be a bit more open to 3rd party devs, this way we can get more aircraft, even ones that never made it off the drawing board, or out of testing. Such a strategy could also get around the Russian Laws against portrayals of their equipment. And with multiple variations of specific air frames available to model, I don't think it'll be an issue when it comes to module selection.

I think best path would be multiple variants, as well as expanding what they do modules for. I know in my thread about combined Arms II 

people have stated that they are interested in full fidelity tank modules and I would also love to see DCS fleet ops.

I would love to see more variants of the vehicles offered. There should be enough variants of an aircraft that you can cover it's entire career in historical mode with a period correct model. As for the what-ifs, I'm a bit hesitant on those. If they were far enough along that we would have a clear idea of the weapons systems I could see that.  Though right now I think Eagle's best move is to focus on the cold war. I think there are some potential top sellers there. 

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Posted
1 hour ago, Northstar98 said:

Have they?

 

The naval environment is the least flushed out environment in DCS by far and I could write a trilogy on everything wrong with it:

  • The AI (no defensive manoeuvring, plenty of missing controls and fidelity).
  • The damage modelling (very lacklustre with a health-bar system, the only subsystem level damage modelling is certain weapons and sensors, on some ships).
  • Lacklustre sensor and FC modelling. RADARs are simplified to hell and back (a universal problem with AI RADARs), some are even left completely absent (like all of the air-surveillance RADARs on the Supercarrier - namely the AN/SPS-48E NTU and the AN/SPS-49(V)5 NTU) and some are just copied and pasted from ground based systems (the 3R95 ["Crossswords"] + MR-360 "Podkat" is just taken from the  from the or from completely different RADARs (the AN/SPY-1 for instance is defined as the AN/MPQ-53 from the Patriot). Fire Control systems are often absent too or hugely simplified.
  • No countermeasures at all (including chaff, flare, ECM, ActiveRF decoys (like Nulka)).
  • No ESM systems at all.
  • Some weapons are firing the wrong stuff (the Phalanx is still firing the wrong ammunition, and the La Combatante IIa is firing the completely wrong missile), and the Mk41 VLS equipped ships are missing plenty of missiles.
  • Naval units have crude physics modelling, there isn't a buoyancy model, ships don't actually interact with the waves (like they do in say Cold Waters or the Silent Hunter series) - motion is completely random with a magnitude dependent on wind speed (this isn't so much a problem on large vessels, but the issue is glaringly obvious on small ships and amphibious vehicles) and ships always sink in the same exact pre-scripted way when their health goes to 0.
  • The graphics on the majority of naval assets is in need of a rework, but even some of the newest assets aren't exempt.

All of the above apply to ASW (which the S-3 was initially geared towards) on top of:

  • No ASW sensors and no SONAR modelling at all.
  • No ASW weapons.
  • Some maps don't have proper bathymetry (even if low-res and semi-accurate), namely the Caucasus and the Marianas.

One thing I would definitely pay for is an improvement to the above, but as much as I'd like to see it, I don't think it's going to happen for a long-time, given all the other issues. Sea Power is probably going to be your best bet.

 

This is why I want to see DCS Fleet ops, as I believe that will be the quickest way to get the issues resolved. Eagle's business model depends on releasing new modules. In order to do Fleet Ops right, Eagle would need to have a team sit down and overhaul every naval asset. Eagle's business model depends on releasing modules so new modules would be the best way to get improvements 

On 9/17/2021 at 4:08 AM, HC_Official said:

This is the reason people are not liking ass et  packs, breaking up the online community ............ other software has asset packs that work for free online but if you want to use them in Single player you have to pay for them, a much better method

This is how it should be, I hope Eagle implements this then starts releasing asset packs. 

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Posted

The things that are on my "shut up and take my money" list are

 

A-1

F-100

A-6

A-7

F-4

Su-24

F-111

 

Vietnam map

Kuwait map (especially if it includes Kharg Island)

Korea map

Yugoslavia map

Afghanistan map

Libya map

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