Floydii Posted September 20, 2021 Posted September 20, 2021 Really good to see the AG radar modes implemented and functioning as expected. Question for the Devs: is the radar supposed to be able to resolve tank sized targets (either by themselves or in groups) in DBS2 mode at all? The same question for static structures placed by the mission designer in the editor. I've flown a few test missions on Syria and Caucuses in order to check that it isn't a map issue, but I cannot (at any range or gain setting) resolve either structures placed in the editor or static vehicles by themselves or in groups. You can pick out map objects (airfield buildings/revetments etc) but anything you place in the editor seems invisible. I recall issues previously where Ground radar wouldn't show placed objects, but I thought that had been fixed. Runways show up in perfect detail and you can pick out towns and cities.. but anything you want to bomb is invisible on the radar in the AG mode. If the radar in-game is modelled so that it cannot resolved ground vehicles, fair enough, but the large structures I place should show up.
sylkhan Posted September 20, 2021 Posted September 20, 2021 (edited) I looked at a video of grim Reaper about F-18 EXP modes and you can detect a static goup of vehicule, not possible With JF-17 Now in GMT mode, it's near to impossible to detect moving targets, it's seems that static objects are not filtered. Edited September 20, 2021 by sylkhan
paco2002 Posted September 20, 2021 Posted September 20, 2021 That is correct, same happens to me. I would choose to give time to Deka, is not a big team, and they have to work with the under developement API, so it will be better with the time I guess. I have no rush on it honestly
sylkhan Posted September 20, 2021 Posted September 20, 2021 You are right, but we all want the best for our JF-17 . And thanks to DEKA for these new AG modes.
LastRifleRound Posted September 22, 2021 Posted September 22, 2021 There is a bug currently where all placeable objects do not appear on AG radars for both the Hornet and the JF17 introduced in the last patch, suggesting it's not likely a DEKA issue. It was confirmed in the Hornet forum. Report is here:
Floydii Posted September 22, 2021 Author Posted September 22, 2021 (edited) Mm, just interested if they intend for the radar to detect non-moving (so unit or static object) vehicles. Edited September 26, 2021 by Floydii Spelling
LastRifleRound Posted September 23, 2021 Posted September 23, 2021 On 9/22/2021 at 3:48 AM, Floydii said: Mm, just interested if the intend for the radar to detect non-moving (so unit or static object) vehicles. Yes, it should see static objects and vehicles.
Floydii Posted September 30, 2021 Author Posted September 30, 2021 (edited) it works now after yesterday's patch, you can resolve ground vehicles (just). I dropped the Gain right down, but you're actually better off looking for the contact 'stutter' at >30NM as they just blend into the as you get closer. Addendum: - Buildings show up VERY well now, they even give strong returns on the regular 'MAP' mode. - Caucuses provides far better contrast than Syria in regard to picking objects from terrain (the above image is Syria out in the eastern deserts). Edited September 30, 2021 by Floydii 1
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