FlankerKiller Posted September 24, 2021 Posted September 24, 2021 I'm a single player. And I have not found a way to make this happen. If I'm a retard feel free to let me know. 2
Northstar98 Posted September 24, 2021 Posted September 24, 2021 A sought after feature, and definitely one that should be added, as it's a significant step in carrier operations. See here: 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
FlankerKiller Posted September 28, 2021 Author Posted September 28, 2021 God I can't believe this isn't included. It seems like such a simple triggered action. I hear some of the concerns but carriers operate in blue water, and even the PG isn't that confined. Turn into wind for the launch or recovery, then turn back to current way point. I exclusively build missions with dynamic wether, and honestly not having this makes the super carrier really hard to use. My understanding is this in normal ops for real carriers. Come on ED do better. 3
Frederf Posted September 29, 2021 Posted September 29, 2021 It could become complicated. A carrier is near land or an enemy where free navigation is not practical. The motion of a carrier suddenly becomes dependent on launch and recovery traffic.
Northstar98 Posted September 29, 2021 Posted September 29, 2021 (edited) 12 hours ago, Frederf said: It could become complicated. A carrier is near land or an enemy where free navigation is not practical. The motion of a carrier suddenly becomes dependent on launch and recovery traffic. Personally, 'carriers near land' sounds like a mission editing problem. Ultimately turning into the wind for launch and recovery is an important step in the whole thing, and one that personally, can't really be left out. Of course right now, if you're clever with the carrier's waypoints you can approximate it, but that requires knowing the wind direction beforehand. Edited September 29, 2021 by Northstar98 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Gierasimov Posted September 29, 2021 Posted September 29, 2021 On 9/24/2021 at 5:54 PM, FlankerKiller said: I'm a single player. And I have not found a way to make this happen. If I'm a retard feel free to let me know. Once we get dynamic wind with the new clouds, this will be really needed. For now, the way to do is to design the mission as needed, including carrier BRC to achieve appropriate wind over deck. 2 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
FlankerKiller Posted September 29, 2021 Author Posted September 29, 2021 3 hours ago, Gierasimov said: Once we get dynamic wind with the new clouds, this will be really needed. For now, the way to do is to design the mission as needed, including carrier BRC to achieve appropriate wind over deck. I'm aware of that. My issue is we already have a bit of dynamic wind. It's why I use the dynamic weather generator. Hitting wind sher is at 30,000 is a really cool effect. But it can make getting the boat into the wind a real pain. So I would say it's already much needed. I'm actually very unhappy with 2.7 as a whole. Some things are great. But mostly people are over the moon about some clouds. There are so many little issues like this that remain unaddressed. ED has always come through. But we need to keep the pressure on.
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