Jump to content

Recommended Posts

Posted

Hey All,

 

I am working on a mission where an enroute convoy changes its mind in between way points and then decides to RTB.   Triggers are set for testing.

 

The three way points for this convoy are set to "on road".  At the decision to RTB the convoy does indeed RTB but does so cross country.

 

How to I get this convoy to stay on the road for RTB?

 

Road 1.gif

 

 

 

Road 2.gif

 

Road 3.gif

 

Road 4.gif

 

Thanks in advance,

Caldera

Road 1.gif

Posted

When ED sort out pathfinding on what is a paid module- its been reported so many times over the last year and a half by beta testers, closed beta testers and also their third party module developers.

 

Don't hold your breath.

 

Alot of this stemmed from a patch early last year when it had the magic line of "units will now travel offroad".

 

 

 

  • Like 1

---------------------------------------------------------------------------------------------------------------------------

 DCS & BMS

F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 |  L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq

 Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat

Posted

Hawkeye,

 

Thanks! 

 

I am not quite following you.

 

Do you mean:

That they can not follow roads at all because of a ED pathfinding glitch?

That they can not follow roads unless I have a paid module?

 

I know that I can make the convoy magically disappear and an identical one magically appear going the opposite way.

 

Is that my only option currently?

 

One more question: 

How to reduce the time a stopped vehicle (due to an aerial attack) remains stopped, to get going again?

 

Caldera

 

Posted (edited)
1 hour ago, Caldera said:

...

 

I know that I can make the convoy magically disappear and an identical one magically appear going the opposite way.

 

Is that my only option currently?

 

One more question: 

How to reduce the time a stopped vehicle (due to an aerial attack) remains stopped, to get going again?

 

Caldera

 

 

I think the "bug" you have, and maybe the one @Hawkeye_UK is writing about, is this one

But as it is tagged as "correct as is" I don't think you can expect that it will change. For your other question : add a wpt action at first wpt : option "disperse under fire" and reduce the time from 600sec to what you want. (or set dispersion to off)

Edited by toutenglisse
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...