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Posted

CBU-97 is still inaccurate in CCRP mode

Thanks!

 

CBU97.trk

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Posted (edited)
6 minutes ago, BIGNEWY said:

Hi, 

this has been reported, once fixed it will be in the changelog. 

thanks

Dear @BIGNEWY, but this point was included to last hotfix patch changelog: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.7.15038/

Maybe something went wrong? Or it's another issue?

  • WCMD CBUs ballistic data upgrade (bomblets chute).
Edited by Glimmer
 

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Posted
6 minutes ago, Glimmer said:

WCMD CBUs ballistic data upgrade (bomblets chute)

This is a different issue, regarding the bomblets as far as I am aware

 

edit:

CBU-105 falling long was fixed, still have CBU-97 issues

  • Like 1

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Posted (edited)
17 minutes ago, BIGNEWY said:

This is a different issue, regarding the bomblets as far as I am aware

 

edit:

CBU-105 falling long was fixed, still have CBU-97 issues

I hope we won't wait month to use a module that has been in EA for 2 years.

Thanks!

Edited by Kvasok

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  • ED Team
Posted
Just now, Kvasok said:

I hope we won't wait month to use a module that has been in EA for 3 years.

Thanks!

Hopefully not, but it takes as long as it takes to fix. 

Please try to understand this is not a race, early access is a long process, without it we would not be able to bring these modules to you all. 

thanks

  • Like 3

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Posted
3 minutes ago, BIGNEWY said:

Hopefully not, but it takes as long as it takes to fix. 

Please try to understand this is not a race, early access is a long process, without it we would not be able to bring these modules to you all. 

thanks

I understand that. It's just one thing when a module is improved, and another thing is when a module breaks from patch to patch. And we cannot use the capabilities that have been in EA for a long time.

And I am using Open Beta because all servers are running here, I would love to fly on the release, but I can't

Thanks!

 

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  • ED Team
Posted
2 minutes ago, Kvasok said:

I understand that. It's just one thing when a module is improved, and another thing is when a module breaks from patch to patch. And we cannot use the capabilities that have been in EA for a long time.

And I am using Open Beta because all servers are running here, I would love to fly on the release, but I can't

Thanks!

We are getting off topic for a bug report, but we are dealing with millions of lines of code, things will break on occasion. 

Open beta is a public test version, if servers choose to use it there is not a lot we can do, you should speak to the server admins about using stable. 

thanks

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