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Posted

One thing Ive learned from the F14,Hind and Gazelle, is that(Co-pilots) the screens and equipment are all reacting and moving as if I were doing it myself. This is wasted resources that could otherwise be used elsewhere.Things NOT needed are

Sync'd - Co-pilot head tracking

MFDs,Stick and other 'active' objects inside the co-pilots seat that otherwise cannot be seen.

For those who want to see the co-pilots screens and equipment, add a checkbox option to enable/disable it.

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  • 3 weeks later...
Posted

head tracking is even synced in external model. Also rotating the model of a head isn't much wasted resources. The resources are used actually drawing those things and calculating shadows and such. And something needs to be drawn there anyway (I imagine you don't want a black/purple box). it might as well be what is supposed to be there. Also I'm pretty sure (i very much hope) that DCS's graphics engine uses culling. Culling is a method of not drawing things that are not in view. Such as objects hidden behind other objects or out of the field of view entirely.

I wouldn't worry about performance because of syncing displays. That's practically free in the scheme of things.

Posted
On 12/14/2021 at 12:28 PM, Soulres said:

One thing Ive learned from the F14,Hind and Gazelle, is that(Co-pilots) the screens and equipment are all reacting and moving as if I were doing it myself. This is wasted resources that could otherwise be used elsewhere.Things NOT needed are

Sync'd - Co-pilot head tracking

MFDs,Stick and other 'active' objects inside the co-pilots seat that otherwise cannot be seen.

For those who want to see the co-pilots screens and equipment, add a checkbox option to enable/disable it.

it isnt wasted recourses because i can look over my pilots shoulder and tell him he's doing it wrong
-dcs F-14 rio (probably)(me fr)
i think it would be nice to toggle it tho for people with potato computers

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