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How to disable CBUs in MP games?


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Posted

Hi,

I fly with a bunch of mates a couple of times a week, and as much fun as it is it has become a CBU fest every mission when doing A2G scenarios, no one can be bothered to do anything but drop of a load of clusters on ground units...

Is there anyway to remove access to the CBUs in the mission setup?

Thanks

Posted

Yep.

Two options spring to mind:

1 - If the aircraft are hot started, pre-load them, though clearly this won't stop someone just changing their weapons

2 - in the mission editor, click on the airfield, and you can go into the warehousing screen, within which you can deliberately de-select CBUs, or for that matter, any other weapon you choose (e.g. all of the guided missiles)

 

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7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted

Tick the 'Payload Restriction' box in 'Payload', and block the given CBU for each pylon for each plane.

_Restrict.jpg

  • Like 3

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted

KK>

Thanks, that's a new one on me.  Like it.

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

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