gav88888 Posted December 16, 2021 Posted December 16, 2021 Hi, I fly with a bunch of mates a couple of times a week, and as much fun as it is it has become a CBU fest every mission when doing A2G scenarios, no one can be bothered to do anything but drop of a load of clusters on ground units... Is there anyway to remove access to the CBUs in the mission setup? Thanks
Mr_sukebe Posted December 16, 2021 Posted December 16, 2021 Yep. Two options spring to mind: 1 - If the aircraft are hot started, pre-load them, though clearly this won't stop someone just changing their weapons 2 - in the mission editor, click on the airfield, and you can go into the warehousing screen, within which you can deliberately de-select CBUs, or for that matter, any other weapon you choose (e.g. all of the guided missiles) 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Knock-Knock Posted December 16, 2021 Posted December 16, 2021 Tick the 'Payload Restriction' box in 'Payload', and block the given CBU for each pylon for each plane. 3 - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
Mr_sukebe Posted December 16, 2021 Posted December 16, 2021 KK> Thanks, that's a new one on me. Like it. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Recommended Posts