Dzsekeb Posted December 12, 2023 Author Share Posted December 12, 2023 9 hours ago, Donnie98 said: Hey! Amazing mission. Just a quick question, Is it possible to change the supply threshold to lower amount so that capture squads can be picked up from a point even if it has like 1k supplies? And thank you for making this, its a lot of fun I assume you mean my other mission as theres no capture squads or supply points in Foothold. Search for "obj.spendTreshold = 5000" and edit that number Link to comment Share on other sites More sharing options...
Dzsekeb Posted December 21, 2023 Author Share Posted December 21, 2023 Foothold Caucasus V1.4.7, Foothold Syria V1.0.9 - 21 Dec 2023 Fixed unit category detection after latest change from ED which could cause script errors 2 1 Link to comment Share on other sites More sharing options...
Dzsekeb Posted February 4 Author Share Posted February 4 Foothold Caucasus v1.4.8 and Syria v1.0.10 - 04 Feb 2024 Fixed JTAC not retargeting in some cases when target is dead Removed the need for slotblock.lua in MP 1 1 Link to comment Share on other sites More sharing options...
Recluse Posted February 4 Share Posted February 4 Thanks for your continued support. Quick question about slot blocking. I believe that Slot Blocking seems to work even when I load up FOOTHOLD in SINGLE PLAYER. Where does this magic happen? Trying to figure out how to get it to work outside of MP. Thanks!! Link to comment Share on other sites More sharing options...
Dzsekeb Posted February 4 Author Share Posted February 4 2 hours ago, Recluse said: Thanks for your continued support. Quick question about slot blocking. I believe that Slot Blocking seems to work even when I load up FOOTHOLD in SINGLE PLAYER. Where does this magic happen? Trying to figure out how to get it to work outside of MP. Thanks!! It just deletes the unit of the plater in SP, this has no effect in MP so theres code to also kick the player from the slot (which in turn has no effect on SP). Search for getuserflag in the code. It should be the only place it's used. Link to comment Share on other sites More sharing options...
Recluse Posted February 4 Share Posted February 4 19 minutes ago, Dzsekeb said: It just deletes the unit of the plater in SP, this has no effect in MP so theres code to also kick the player from the slot (which in turn has no effect on SP). Search for getuserflag in the code. It should be the only place it's used. Thanks! I did see that section when doing a COMPARE between the versions of ZoneCommander. So, in SP, if it deletes the client unit and the base is subsequently captured, does it put them back when the right coalition owns the base? Sorry for the dumb lua challenged questions Link to comment Share on other sites More sharing options...
Dzsekeb Posted February 4 Author Share Posted February 4 36 minutes ago, Recluse said: Thanks! I did see that section when doing a COMPARE between the versions of ZoneCommander. So, in SP, if it deletes the client unit and the base is subsequently captured, does it put them back when the right coalition owns the base? Sorry for the dumb lua challenged questions No, the client unit only exist when a player spawns in. If they spawn at the wrong zone they get deleted. If they're allowed to spawn there they don't get deleted. Link to comment Share on other sites More sharing options...
Recluse Posted February 4 Share Posted February 4 3 minutes ago, Dzsekeb said: No, the client unit only exist when a player spawns in. If they spawn at the wrong zone they get deleted. If they're allowed to spawn there they don't get deleted. THANKS!! Link to comment Share on other sites More sharing options...
Dzsekeb Posted February 23 Author Share Posted February 23 Foothold Caucasus v1.4.9 and Syria v1.0.11 - 23 Feb 2024 Temporary fix to restore old Group.getByName behaviour 1 Link to comment Share on other sites More sharing options...
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