HubriStick Posted December 19, 2021 Posted December 19, 2021 About to dip my toes into DCS so a question: Suppose I purchase one of the accurately-modelled airplanes in the DCS stable, and suppose that in the real world this airplane has an ineffective rudder at low speeds and ineffective aileron response at high speeds. Can't I just dial-out those effects when setting up my HOTAS and thus negate the accuracy crafted into the model?
draconus Posted December 19, 2021 Posted December 19, 2021 (edited) How would you "dial it out"? If it is modeled that at low speed rudder is ineffective your rudder input will also be ineffective even at full deflection. Edited December 19, 2021 by draconus 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Hiob Posted December 20, 2021 Posted December 20, 2021 Same for high speed compression. The only thing you can influence by settings is how the movement of your physical hotas is translated to the simulated stick and throttle in the game. You can not influence how the aircraft reacts to those inputs. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Dragon1-1 Posted December 21, 2021 Posted December 21, 2021 Exactly. If we're talking WWII aircraft, the sim does takes into account that an average pilot might not have enough strength to move the control surfaces at high speeds. In modern aircraft that's not an issue in most cases. There's only one aircraft with an actual sidestick in DCS, so unless you're flying the Viper with a force-sensing controller (you can, if you've got the money), or a custom floor-mounted rig (people had actually built those, too) the feel of the joystick will be very different to what the real aircraft does.
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