Maverick87Shaka Posted December 28, 2021 Posted December 28, 2021 (edited) First of all, thanks Ugra Media for this map, that is really cool and full of nice spot to be used in missions. I would like to know it it's possible to correct the "collider" or elevation information used on default Watch Tower. With the upcoming helicopters, it will be super to be able to take the advance of many outpost already present in the map. It's a behavior that is already present and working in DCS and Syria, for example you can place infantry on top of the building and some other assets, so it should be possible to do ( I hope ) also for the Watch Tower. Edited December 28, 2021 by Maverick87Shaka 4 FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
sirrah Posted December 31, 2021 Posted December 31, 2021 (edited) This would indeed be great These small compounds/bases are beautiful, but they need more life. (Although much more placement options are needed, such as being able to place units inside shelters/hangers and place infantry on ships. But that's not so much for Ugra and more of an ED thing) Edited December 31, 2021 by sirrah 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Maverick87Shaka Posted January 2, 2022 Author Posted January 2, 2022 (edited) Thanks for your feedback @sirrah, since I didn't see so much activity on the post I was start thinking that was only my "problem" and I was "overthinking" at what to do with DCS ahhaah . I'm pretty sure that for ships and common objects like standard shelters/hangars, it's definitely something out of control of Ugra. But for any custom objects placed in the map, like this UN watch tower, heli pads, etc, it's something belong the 3D model and it's export, for example missing collision box layer and stuff like that, and if it's a custom objects of Syria map only, should be owned/corrected by Ugra. Edited January 2, 2022 by Maverick87Shaka 2 FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
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