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Posted

Up, need help about this

Here is a VR screenshot (the actual kneeboard is only visible on miror but not in VR)

Any idea how to fix this?

1741303743-dcs-2025-03-04-18-42-00-578.p

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  • 1 month later...
Posted
On 3/4/2025 at 11:21 AM, Farside24 said:

- Kneeboard (in-game default one) is now transparent (there only is the frame of the kneeboard but no content, I can see through)

Yes I also have this issue. Forced to move fully to Open Kneeboard.

  • 4 months later...
Posted (edited)
On 12/3/2024 at 8:52 PM, Ditch said:

OK I got it to work!!!

I never gave up and finally found the solution from YouTube Channel - The Watrhog Project "How I set up mixed reality in DCS"


I was simply missing the block stating that my VR was to mirror to a specific location.

For me:
VR_MIRROR =
    {
        x = 0;
        y = 0;
        width = 3840;
        height = 2160;
    }

My Monitor and 3 MFDs are laid out from left to right. eg, main monitor, mfcd1, mfcd2, mfcd3.

 

If you want to copy what I've done to get it working....

If not existing, create folder .\Saved Games\DCS\Config\MonitorSetup or .\Saved Games\DCS.openbeta\Config\MonitorSetup

Create a .LUA file in that folder, name it what you wish. Mine is called MyVRsetup.lua

Content of my Working LUA file:
 

_  = function(p) return p; end;
name = _('My VR Screens'); -- Name shown in DCS dropdown menu
Description = 'VR to main monitor and 3 working WinWing MFDs' -- Description

Viewports =
{
	Center =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
		aspect = 1.7777777777777777;
	}
}

VR_MIRROR =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
	}
	
UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center
VR_allow_MFD_out_of_HMD = true

LEFT_MFCD =
{
	x = 4616;
	y = 256;
	width = 752;
	height = 762;
}

RIGHT_MFCD =
{
	x = 5384;
	y = 256;
	width = 752;
	height = 762;
}

CENTER_MFCD =
{
	x = 3848;
	y = 256;
	width = 752;
	height = 762;
}

You may need to adjust your 'monitor' locations for your own setup. There is a lot of detail around on how to achieve this.

 

Launch DCS... Options > System > Monitors "My VR Screens"
Set the resolution and in turn ratio to match full stretch of all screens. eg for me this is 6144x2160 (128:45)

NOTE! the Winwing or monitors seem to have a 8-16px buffer between the screens, note my center MFCd starts at 3848 and not 3841. You may need to play around with this.

Options > VR > VR Mirror Options "Use DCS System Resolution"

Hit OK.

relaunch in VR.

You can still use SimAppPro for the buttons and lights, just don't touch the display settings area.

Very happy to have this working and I hope this solution works for you.

I could not find the VR_MIRROR block info anywhere else online. Id love to witness the source.

This worked great! Thank you!

Edited by SizzlingPopcorn
  • Like 1

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Posted

Apropos of nothing, I like this idea: 

https://www.loftdynamics.com

Using QR codes and mixed reality to combine the best of both worlds. It could be feasible for DCS to do it one day. I don’t expect this is in any way on ED’s radar as yet but it’s plausible at some point, albeit, you’re depending on pretty high spec headsets with good LIDAR pass through and QR code scanning capacity. For mist users we’re not really there yet. 
 

One can always fantasise. 

  • Like 1

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  • 2 weeks later...
Posted

Had another user also encounter this issue with the DCS Kneeboard being transparent, just the tabs etc. displayed. Would be good to know if and how other folk who've hit this managed to resolve it, if at all.

  • Like 1

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted
On 12/4/2024 at 8:52 AM, Ditch said:

OK I got it to work!!!

I never gave up and finally found the solution from YouTube Channel - The Watrhog Project "How I set up mixed reality in DCS"


I was simply missing the block stating that my VR was to mirror to a specific location.

For me:
VR_MIRROR =
    {
        x = 0;
        y = 0;
        width = 3840;
        height = 2160;
    }

My Monitor and 3 MFDs are laid out from left to right. eg, main monitor, mfcd1, mfcd2, mfcd3.

 

If you want to copy what I've done to get it working....

If not existing, create folder .\Saved Games\DCS\Config\MonitorSetup or .\Saved Games\DCS.openbeta\Config\MonitorSetup

Create a .LUA file in that folder, name it what you wish. Mine is called MyVRsetup.lua

Content of my Working LUA file:
 

_  = function(p) return p; end;
name = _('My VR Screens'); -- Name shown in DCS dropdown menu
Description = 'VR to main monitor and 3 working WinWing MFDs' -- Description

Viewports =
{
	Center =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
		aspect = 1.7777777777777777;
	}
}

VR_MIRROR =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
	}
	
UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center
VR_allow_MFD_out_of_HMD = true

LEFT_MFCD =
{
	x = 4616;
	y = 256;
	width = 752;
	height = 762;
}

RIGHT_MFCD =
{
	x = 5384;
	y = 256;
	width = 752;
	height = 762;
}

CENTER_MFCD =
{
	x = 3848;
	y = 256;
	width = 752;
	height = 762;
}

You may need to adjust your 'monitor' locations for your own setup. There is a lot of detail around on how to achieve this.

 

Launch DCS... Options > System > Monitors "My VR Screens"
Set the resolution and in turn ratio to match full stretch of all screens. eg for me this is 6144x2160 (128:45)

NOTE! the Winwing or monitors seem to have a 8-16px buffer between the screens, note my center MFCd starts at 3848 and not 3841. You may need to play around with this.

Options > VR > VR Mirror Options "Use DCS System Resolution"

Hit OK.

relaunch in VR.

You can still use SimAppPro for the buttons and lights, just don't touch the display settings area.

Very happy to have this working and I hope this solution works for you.

I could not find the VR_MIRROR block info anywhere else online. Id love to witness the source.

Thanks heaps!!!! this worked for me too! Has anyone got any ideas as to why all 3 screens load up perfectly for the F18, F15SE, Apache but for the F16 only the top 2 screens load and the HSI doesnt display on the centre and the F14 screens dont work at all? 

Posted
23 hours ago, sleighzy said:

Had another user also encounter this issue with the DCS Kneeboard being transparent, just the tabs etc. displayed. Would be good to know if and how other folk who've hit this managed to resolve it, if at all.

Just tried this after reading your post and can confirm this is the case for me....possible fix might be OpenKneeboard which could possibly offer a solution to this? 

Posted (edited)
13 hours ago, 666 said:

Just tried this after reading your post and can confirm this is the case for me....possible fix might be OpenKneeboard which could possibly offer a solution to this? 

OpenKneeboard covers the majority of the use cases so all good there. The one in particular which was raised externally was the Vaicom kneeboard page however. This uses a bunch of lua code, although is displayed as another tab within the standard kneeboard, so not static content. Don't think OpenKneeboard handles that one unfortunately.

I'll do some further testing around that one.

Edited by sleighzy
  • Like 1

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted (edited)
On 9/25/2025 at 10:05 AM, 666 said:
Thanks heaps!!!! this worked for me too! Has anyone got any ideas as to why all 3 screens load up perfectly for the F18, F15SE, Apache but for the F16 only the top 2 screens load and the HSI doesnt display on the centre and the F14 screens dont work at all? 

The HSI in the Viper is not exported by default, so you have to edit, (or use Helios to edit the files for you),  the correct files in the core which breaks IC. In the Tomcat you have to use the provided names I guess.

Cheers!

Sent from my SM-A536B using Tapatalk
 

Edited by MAXsenna
Added text
  • Like 1
Posted

Hi yes this is a fantastic thread. I am contemplating going vr and have wing wing ddi and hud plus To panel etc etc Now I can maybe think I have a chance of getting this lot to work in VR / reality.

Thank you

  • Like 1

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Posted

Hi, another naive question as I am looking at the Q3 range now having soaked up many of the above comments. For dedicated DCS sim and not living room tennis, is it necessary to have 128 gb or 512 gb unit and do I need the hand controllers or a battery pack if I am seated in one spot with DCS sim ?

Thank you 

PNY RTX 4080 Super 16G ARGB OC 3XS Gamer 4070 Ti (AMD) **3XS** AMD R7 7800X3D OEM TRA 16GB SCAN 3XS USB3 FLASH DRIVE *3XS*ASUS TUF B650 PLUS WIFI Win11 Home 1TB Solidigm P41 Plus M.2 3XS 2TB Solidigm P41 Plus M.2 SSD 2x32GB Cors Veng 560 AMD DDR5 3XS CORSAIR 12+4pin PCIe Gen 5 Corsair RM1000x Full Mod PSU FD Corsair oled bendy screen, Orion F16 stick Orion throttle,PTO 2 panel 3 WW DDI 

Posted (edited)
vor 6 Stunden schrieb SKYWARRIOR:

is it necessary to have 128 gb or 512 gb unit

The storage is completely irrelevant for PCVR, so you can pick the cheapest version.

vor 6 Stunden schrieb SKYWARRIOR:

do I need the hand controllers or a battery pack

I think it always comes with hand controllers anyways. You could go without them, but if you want to see your desktop at some point between games to…I don‘t know…change a windows setting somewhere without lifting your headset, you need the controllers simply to turn that desktop view on.

Edited by Phantom711

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