Japo32 Posted January 14, 2022 Posted January 14, 2022 Radar is ok, but visual I press T1 fix then Tv Fix overflying in Nav move and AKT POS (out switch) and it starts to jump the position quick in the HUD and break all the route. It doesn't change to next B point and all is broken
IronMike Posted January 14, 2022 Posted January 14, 2022 20 minutes ago, Japo32 said: Radar is ok, but visual I press T1 fix then Tv Fix overflying in Nav move and AKT POS (out switch) and it starts to jump the position quick in the HUD and break all the route. It doesn't change to next B point and all is broken It is currently bugged, but can still be completed if you press T0 after Tv additionally. 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Japo32 Posted January 14, 2022 Author Posted January 14, 2022 (edited) yes it works.. it makes something odd at the begining but later yes it does. I suppose in the fixed version will be as always without T0 press. The radar also without T0? Right now we have to press T0 to remove the X from the circle. Edited January 14, 2022 by Japo32
IronMike Posted January 14, 2022 Posted January 14, 2022 (edited) 3 minutes ago, Japo32 said: yes it works.. it makes something odd at the begining but later yes it does. it weirdly drags the waypoint until you press T0 or something like that. We hope to fix it soon! Edited January 14, 2022 by IronMike Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Nealius Posted January 17, 2022 Posted January 17, 2022 It works well with the three-position keybinding. I have that mapped to my 2-stage trigger. Visual fixes work fine and are quite easy with that. However the system drifts again within two or three minutes so I have to take a fix every 15km or so to keep things accurate. Might be a separate issue there.
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