atledreier Posted January 17, 2022 Posted January 17, 2022 I'm VERY happy with my Q2 image quality and performance. Dials and MFDs are very readable and up close detail is great. However, ground textures and detail go blurry very quickly. What is the "cheapest" way (performance wise) to improve this rendering detail? Also, I currently have the OTT set to 1,5 times supersampling, and 1,3 in game. Is the 1.3 overriding the tray tool, or would it be better to set the tray tool to 1.8 and ingame to 1.0?
Hoirtel Posted January 17, 2022 Posted January 17, 2022 (edited) In short the detail in the distance is harder to get, its a physical limitation of the resolution of any of the VR headset, with the possible exception of the varjo aero (yet to try it). As per other threads preferable performance and quality is to raise the resolution in the oculus software device settings before doing anything in OTT, ODT or DCS (in-game). This will give you the best native detail, before you go multiplying it. Sounds like at the moment you are multiplying a lower base resolution. Worth remembering that the latter three controls (OTT and ODT work the same control) are multipliers of each other and ultimately of the resolution you set in the main oculus software. I run high settings at max resolution and my 3090 will not take any super sampling at all. The visuals are very good. Don't bother changing ingame PD. Not really worth it. For ref: ODT = oculus debug tool Edited January 17, 2022 by Hoirtel
atledreier Posted January 17, 2022 Author Posted January 17, 2022 I've got the OTT default SS set to 1,5, the Oculus software is set to 1.0, and pixel density in DCS is set to 1,3. Where should I set the supersampling once and for all? Is there somewhere that will set it "globally" for all games?, DCS in particular?
Hoirtel Posted January 17, 2022 Posted January 17, 2022 Oculus software is base resolution not supersampling. 1.0 means you are under sampling. Ignore the 1.X values here, they are irrelevant and I'm sure oculus just did this to confuse people. Leave DCS pixel density and OTT at default and set software as high as you can first Then if you want you can use ODT to multiply (supersample) it. But it is a percentage of your base so the larger the base is the larger increases ODT will create. I don't supersample at all on a 3090 as max is enough.
edmuss Posted January 18, 2022 Posted January 18, 2022 (edited) If it's blurry textures then what is your anisotropic and terrain texture set to? Also play with any texture filtering options in the GPU control panel. Higher resolution will reduce aliasing jaggies and shimmer in the distance but not improve muddy/blurry textures. Edited January 18, 2022 by edmuss Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
atledreier Posted January 18, 2022 Author Posted January 18, 2022 4 hours ago, edmuss said: If it's blurry textures then what is your anisotropic and terrain texture set to? Also play with any texture filtering options in the GPU control panel. Higher resolution will reduce aliasing jaggies and shimmer in the distance but not improve muddy/blurry textures. I had draw distance set to medium. Set it to whatever if above high, and all is well. Performance is smooth with a very occational hiccup (2-3 times in a flight), so that's my current settings done. I'll experiment more with getting my resolutions sorted as @Hoirtel suggested. Thanks guys!
diamond26 Posted January 18, 2022 Posted January 18, 2022 I just want to reiterate what @Hoirtel said about DCS PD set to 1.0 and mainly use Oculus resolution. Anything else does more damage than good. 1 MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
Hoirtel Posted January 18, 2022 Posted January 18, 2022 6 hours ago, edmuss said: If it's blurry textures then what is your anisotropic and terrain texture set to? Also play with any texture filtering options in the GPU control panel. Higher resolution will reduce aliasing jaggies and shimmer in the distance but not improve muddy/blurry textures. Higher anisotropic filtering values are most noticeable from cockpit when sat on a runway/taxiway. 16x looks great, I also don't find this has much perf impact so I wouldn't go lower than 8x but I would have thought 16x would be fine for most people. Texture filtering in the Nvidia control panel is best at high performance, regardless of system. You likely won't see any quality difference but this has lower latency, its a small gain but helps ease those ground stutters. "Higher resolution will reduce aliasing jaggies and shimmer in the distance but not improve muddy/blurry textures". - Bearing in mind that the thread was about improving distant detail, using a Q2 at low res with 1.3/1.4 supersampling looks sharp close and bad far away.
Recommended Posts