rayrayblues Posted January 28, 2022 Posted January 28, 2022 (edited) On 1/19/2022 at 8:13 PM, agentdarnell said: So I build a pretty good computer and I have the settings maxed out, but the game just doesn't look very good. It definitely doesn't look like the videos I see online. Im getting around 50 FPS with my resolution of 5120x1440. Sun looks pretty good and shadows look good, but everything else look pretty bad. The water looks flat and no texture and not shiny, earth is dull. I guess it looks really bad if that makes sense. I thought the new computer would make a huge difference on how it looked.0 There is a lot you can do with NVCP. Play around with contrast, gamma, brightness, and especially "Digital Vibrance". After adjusting your monitor of course. As for gamma. Use less in NVCP and more in game. I'm running a 32" 1080p monitor with a GTX 1660 Ti, and my game runs and looks great at 50 to 70 FPS. If you are running a 3080 Ti and you only have 50 frames, something is wrong. Here are my NVCP and in game settings. Edit: BTW do not use SSAA and MSAA together. Use only one or the other and at as low a setting you can get. A 3080 Ti should not need much antialiasing. Start at 0 and work your way up until any jaggies are gone. Again, as stated many times above, do not set the time at noon. Two hours after sunrise, or two hours before sunset. Edited January 28, 2022 by rayrayblues 1 SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
Hiob Posted January 29, 2022 Posted January 29, 2022 On 1/21/2022 at 9:48 PM, Glide said: Does anyone know if DCS even has 5k textures? Is the OP seeing stretched 4k textures? That‘s not how textures work… textures form a repeating pattern if necessary. They would only be stretched, if the polygon they are attached on was stretched. But if that was the case, the resolution wouldn‘t matter. Texture resolution is most important for close up sharpness. @OP Your Screenshots are pretty zoomed out and from altitude - that kills detail of course. Watch Spudknockers videos and apply the tipps you‘ve been given here. Btw. guys, messing with his monitor color settings would not affect, how we perceive his screenshots. I strongly assume, it’s an ingame issue. 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
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