Lace Posted February 4, 2022 Posted February 4, 2022 I used to do a lot of 3D studio stuff a long time ago, and am considering starting up again with some simple DCS objects. Is there a beginners guide to the software and process required to do this? I know the game has moved on somewhat in the last 20+ years Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Zeagle Posted March 11, 2022 Posted March 11, 2022 hi Lace. Blender is my recommendation for modelling software. Grajo has some really informative tutorials on the basics of getting a static model in game. You can find his files in the ED downloads area. Start with something small. Get a workflow going. Try not to get discouraged. Youtube blender tutorials are life savers. Learn to use Node based materials. Some familiarity with lua is also required. Lua is easy to learn. Good luck. 1
joey45 Posted March 11, 2022 Posted March 11, 2022 For 3d software you have - 3ds max - Official plugins Blender - Unofficial / community plugins Use what you are comfortable using 2d - anything that can save in dds format . Photoshop / Gimp/ Paint.net Like Zeagle said, start off simple then work your way up. For the lua side download a few mods and look in the lua files to see how they done it. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Lace Posted March 15, 2022 Author Posted March 15, 2022 That's great. Going to give Blender a good looking at and see what I can come up with. Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
joey45 Posted March 15, 2022 Posted March 15, 2022 For 3d painting you can use anything Paid route - Substance Painter free route - Quixel Mixer , bit like SP but free paid Indie - Armory3d/Armorpaint The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Zeagle Posted March 16, 2022 Posted March 16, 2022 (edited) I took a 1/48 plastic model kit and used it as a reference to make my first blender 3d model for dcs. I used calipers to measure the dimensions of the objects and scaled them appropriately. Edited March 16, 2022 by Zeagle
Zeagle Posted March 16, 2022 Posted March 16, 2022 (edited) My advice is start small and watch plenty of tutorials. In the model above, the materials are all procedural. The tires,long handle, and cotter pins were made from Bezier curves. I create all my materials in blender using nodes. Then I bake them to whatever textures I need for export. The Blender texture painting tools are great for final touchups and weathering. I still have some work to do on this model. But Blender is my choice for 3d work. You can channel-pack PBR textures from within Blender as well using compositing nodes. The rubber material on the tire, the paint, and the rust were all created from scratch using procedural nodes. I suppose substance painter and the others will help a lot in a production environment. But I like doing things by hand. Edited March 16, 2022 by Zeagle
joey45 Posted March 16, 2022 Posted March 16, 2022 Awesome. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Lace Posted March 16, 2022 Author Posted March 16, 2022 Had a quick play with Blender last night. A few more features than 3D Studio 2! Stuff I could have only dreamed of back then. I'm going to make some donuts and then get on with some more relevant simple stuff, see how I get on. Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
harrier443 Posted November 28, 2023 Posted November 28, 2023 some help will be nice on creating my first model! (a tornado f3!!)
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