Tiramisu Posted February 11, 2022 Posted February 11, 2022 (edited) Currently the possible AI tasks depend on a fixed mission type (e.g. CAS, CAP, Runway bombing, etc.), but I would like to see a mission type that includes all AI tasks for multipurpose missions. It was a great idea adding the blue/red combined arms coalitions to unlock all units for a side, so if something similar could be done for AI tasks, it would allow mission designers and scripters to add more complexity to their missions. Another restriction that should be removed is that ground units cannot be assigned to attack designated aerial targets. This would be very helpful especially for Lua script designers, who could tell AI SAM units to engage only specific targets (like e.g. only attack bombers with a Sa-2 group, or attack only aircraft above a certain altitude, or attack only HARM missiles with a Sa-10 site, etc.). Currently ground units can only be assigned to attack other ground units. I hope ED considers to add these simple changes. Imo it would open up a lot of opportunities. Edited February 11, 2022 by Tiramisu 2
upyr1 Posted February 14, 2022 Posted February 14, 2022 During the Vietnam war it wasn't uncommon for a Phantom to have a mission where they would strike a target then switch to air to air and during WWII fighters would go after targets of opportunity after they finished their leg of an escort mission. I think an S N D waypoint or task might work
Exorcet Posted February 14, 2022 Posted February 14, 2022 (edited) Very much needed Edited February 14, 2022 by Exorcet Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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