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Dropped frames per second when using AGM-65F


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Posted

Regarding the drop in frames per second when using the AGM-65F, does anyone know if it is related to the RAM memory, the processor, or the GPU? Thanks.

Posted

It depends on the situation, but using 65F should be like other TPODs, it needs to render one more screen, which should consume more GPU resources.

In particular, the place you need to attack has been bombed by someone else with CBU-105 (the terminal sensitive bomb will cause serious frame drop), if you are not looking at the destination at this time, but the 65F or TPOD is looking at the destination, then also will result in dropped frames. Because they need to render an extra screen.

Posted
hace 11 minutos, FrostLaufeyson dijo:

It depends on the situation, but using 65F should be like other TPODs, it needs to render one more screen, which should consume more GPU resources.

In particular, the place you need to attack has been bombed by someone else with CBU-105 (the terminal sensitive bomb will cause serious frame drop), if you are not looking at the destination at this time, but the 65F or TPOD is looking at the destination, then also will result in dropped frames. Because they need to render an extra screen.

Thanks.

TPOD and ATFLIR have never given me any performance issues. In my case this only affects the AGM-65F to the point of avoiding using it 
and opting for other weapons.
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