Baco Posted February 21, 2022 Posted February 21, 2022 Right now in a MP session no more than 4 humans can occupy a plane on board a carrier. The irony is that the problem has been solve but only on the Super carrier Module. I understand that a fee asset can not have all the bells and whistles, but being able to use more than 4 client slots should be a basic feature.Specially if 3rd parties that enlarge teh Assets quantity and quality are not allowed to use the SC apis or features. It should be a basic feature that at least 12 clients could start a mission on board a carrier and not enter the mission as slots are made free by taking off. 3
Northstar98 Posted February 22, 2022 Posted February 22, 2022 +999999999999999 There should absolutely be more client slots on these 2 carriers, having just 4 would be good for a Pr. 1123 helicopter carrier, but not supercarriers like the Forrestal and Nimitz. Obviously, the real panacea would be the ability to place client aircraft anywhere in the carrier, as on the ground and with static objects 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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