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Posted

I haven't had any issue until the update to 2.7.... I've removed the 3rd party add ons, Updated drivers.  Seems to keep freezing then crashes.  Tried adjusting graphic settings. 

AMD Ryzen 7 3700X 8-Core Processor 3.59 GHz

32mb RAM

GeForece GTX 1080

dcs.log-20220302-024657.zip

Posted

I assume you mean 32GB, not MB. 😉

Your log shows the DXGI_ERROR_DEVICE_REMOVED issue. It can have different causes  The most common are GPU over clocking and RAM XMP.

2022-03-02 02:43:50.789 DEBUG   LuaGUI: ----onSimulationResume---
2022-03-02 02:46:57.181 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2022-03-02 02:46:57.330 WARNING LOG: 6 duplicate message(s) skipped.
2022-03-02 02:46:57.330 ERROR   DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2022-03-02 02:46:57.330 ERROR   DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2022-03-02 02:46:57.350 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2022-03-02 02:46:57.350 INFO    EDCORE: try to write dump information
2022-03-02 02:46:57.352 INFO    EDCORE: # -------------- 20220302-024657 --------------
2022-03-02 02:46:57.353 INFO    EDCORE: DCS/2.7.10.19473 (x86_64; Windows NT 10.0.19043)
2022-03-02 02:46:57.353 INFO    EDCORE: C:\Windows\SYSTEM32\d3d11.dll
2022-03-02 02:46:57.354 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 7B6D98A0 00:00000000
2022-03-02 02:46:57.357 INFO    EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\DCSWorld;C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Owner'
2022-03-02 02:46:57.357 INFO    EDCORE: OS-Version: 10.0.19043 () 0x300-0x1
2022-03-02 02:46:58.070 INFO    EDCORE: 0x00000000001298A0 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10310
2022-03-02 02:46:58.070 INFO    EDCORE: 0x000000000002FBA1 (dx11backend): createRenderer + 0x18381
2022-03-02 02:46:58.071 INFO    EDCORE: 0x000000000007AB67 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x69E37
2022-03-02 02:46:58.071 INFO    EDCORE: 0x00000000000CF997 (edterrainGraphics41): createInstancerRenderable + 0x36D27
2022-03-02 02:46:58.071 INFO    EDCORE: 0x00000000000D86C8 (edCore): ed::this_thread::yield + 0x4D8
2022-03-02 02:46:58.071 INFO    EDCORE: 0x00000000000CF5CA (edCore): ed::make_main_thread_tasks + 0x1A
2022-03-02 02:46:58.071 INFO    EDCORE: 0x0000000000821320 (DCS): SW + 0x5201A0
2022-03-02 02:46:58.071 INFO    EDCORE: 0x00000000007F1D44 (DCS): SW + 0x4F0BC4
2022-03-02 02:46:58.071 INFO    EDCORE: 0x00000000007F211D (DCS): SW + 0x4F0F9D
2022-03-02 02:46:58.072 INFO    EDCORE: 0x0000000001CFE272 (DCS): AmdPowerXpressRequestHighPerformance + 0xED626E
2022-03-02 02:46:58.072 INFO    EDCORE: 0x0000000000A32BCE (DCS): SW + 0x731A4E
2022-03-02 02:46:58.072 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2022-03-02 02:46:58.072 INFO    EDCORE: 0x0000000000052651 (ntdll): RtlUserThreadStart + 0x21
2022-03-02 02:46:58.644 INFO    EDCORE: Minidump created.

 

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Posted (edited)

Oops yeah sorry GB.  Ok, I'm a bit of a lament when it comes to all this stuff.  What are some of the steps I could take to fix that?  

Thanks!

Edited by Svaroga84
Posted

👆What maximov said. It will temporarily run your graphics card to its native frequency (by 'native' I mean NVIDIA standard).

Try it and report here if crashes keep happening.

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Posted

Great. You can either keep the debug mode on, or disable it then manually lower your graphics card frequency to an acceptable level (fast enough but stable). If you don't know much about all this, try to find a friend who knows. Or simply stick to the debug mode since it seems to work.

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