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Seeing mortars fire by them selves just looks terrible. Honestly it always has. But I get that animating a crew would be hard. So I have a suggestion. We already have objects that can't work, or work in a degraded capacity unless all types in a group are present. I suggest that you make infantry be a part of the Morter, or guns, group and presentinsideof 5 meters of each gun. Two per morter, three per gun. Now obviously a Morter or gun can be fired by one man, just not as effectively. So I suggest that if the rate of fire equals X rounds per minute. Then a fully crewed gun should be able to fire at X, two people 1/2X, one 1/4X, none 0X. Of course morters would jut be 1/2, and 0. It would just look better and also I would have rockets more useful. 

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Posted
16 hours ago, FlankerKiller said:

Seeing mortars fire by them selves just looks terrible. Honestly it always has. But I get that animating a crew would be hard. So I have a suggestion. We already have objects that can't work, or work in a degraded capacity unless all types in a group are present. I suggest that you make infantry be a part of the Morter, or guns, group and presentinsideof 5 meters of each gun. Two per morter, three per gun. Now obviously a Morter or gun can be fired by one man, just not as effectively. So I suggest that if the rate of fire equals X rounds per minute. Then a fully crewed gun should be able to fire at X, two people 1/2X, one 1/4X, none 0X. Of course morters would jut be 1/2, and 0. It would just look better and also I would have rockets more useful. 

Not a bad suggestion, but including animated crew with ATG/mortars is not that it is hard, it just takes the resources needed to do it. ED has to make a conscious decision to bring the ground war more to life. My feeling is if they do, it will pay off in spades. The ground war is more important to pilots than most here realize is my feeling.

My own take on whats taking ED so long is not a lack of interest, direction, or know-how, it is the passion to get it right. No one feels the frustration of waiting more than I do. At least that's probably what everyone here is thinking, and what we are all telling ourselves.

But in taking a step back to try and get a glimpse of the bigger picture, I can't help but be amazed at the scope of what it is they are attempting to tackle and how much they have accomplished. 

The linked video discusses 4 decades of Russian SAM systems included in the SIM. That in itself is a pretty impressive list of equipment.

Are things perfect? No! Is there room for improvement? Yes! Could we use more types of improved Ai infantry? Yes! But as a quick fix, I really like your suggestion.

 

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