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  • 2 weeks later...
Posted

Could you make it so the AAA tracks but does not fire until the target reaches the range set by the interception range option. Or remove the interception range option for those units it does not effect as having it in the mission editor is potentially confusing to users.

Personally I would prefer if this option worked for all DCS units as there are times I would like to set units in the mission editor who deliberately do not engage at their maximum range, whether they are firing at aircraft, ground targets, whatever. I have friendly and enemy units wasting ammo and giving their positions away by opening up as soon as a target is detected within their maximum engagement circle.

  • 2 years later...
Posted

I am bumping this because the intercept range option still exists for all ground units but still has not effect. You can easily demonstrating this by placing any unit armed with a gun and setting the intercept range to a very low value or even nil and note that they still fire at air units. This should either be removed for units that it has no effect on to avoid confusion, but I think there is a better option. If this could actually reduce the intercept range for units it would be very helpful to me. I want to place infantry that will only engage helicopters at a close range of say 300feet (roughly 100m) rather than the 1600 feet (488m) which is their default engagement range. The problem with it being 1600 feet is they are firing back at a range not much closer than say an apache might engage them with its 30mm, which I think is a big part of why helicopter vs infantry engagements in current DCS feel like the infantry have an unrealistic advantage compared to videos of actual apache vs infantry engagements.

I don't want to change the default value, I'd just like to have this as an option in the mission editor. If you aren't going to remove this nonfunctional item could you please make it useful?

In fact, if you could make an engagement range option that could reset the distance ground units fire at any unit that would be even better as I think it would help account for the current AI's conspicuously good spotting capability and would also prevent the ai from foolishly wasting ammo on maximum range shots that have almost no chance of hitting. Having more control over these things in the ME is always helpful.

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