rubbra Posted March 20, 2022 Posted March 20, 2022 (edited) (I hope this hasn’t appeared already - couldn’t see it!) Problem: George’s target list is hard to see Oculus Rift S, using Oculus runtime (i.e. not SteamVR), just in case that makes a difference. Monocle set to right eye/default. George interface appears fairly high in my FoV - would prefer it a bit lower, I think, but not a big deal - which is fine, nice and visible. Tell him to slave to what I’m looking at, and then he produces a target list. Which is nigh on impossible to spot/see as it overlays (mostly) the bottom left of my view, often over the dark cockpit instruments. Sometimes it appears on the right. Not sure why. Also, I see that list double, unless I shut an eye. Workable, but probably not the optimal solution for future releases. Edited March 20, 2022 by rubbra
rubbra Posted March 20, 2022 Author Posted March 20, 2022 I will endeavour to add screenshots to this later.
bflo Posted March 24, 2022 Posted March 24, 2022 I have G2, & I was just getting some practice using george. I could see the list first few missions, then I couldn't. I9 13900K Win 11 64gb DDR5 RTX 4090
Bailey Posted March 28, 2022 Posted March 28, 2022 Agreed that it is difficult to see. It's movable, but finding a good place in this cockpit is a bit difficult. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
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