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Posted (edited)

(I hope this hasn’t appeared already - couldn’t see it!)

Problem: George’s target list is hard to see

Oculus Rift S, using Oculus runtime (i.e. not SteamVR), just in case that makes a difference.

Monocle set to right eye/default.

George interface appears fairly high in my FoV - would prefer it a bit lower, I think, but not a big deal - which is fine, nice and visible. 

Tell him to slave to what I’m looking at, and then he produces a target list. Which is nigh on impossible to spot/see as it overlays (mostly) the bottom left of my view, often over the dark cockpit instruments. Sometimes it appears on the right. Not sure why. 

Also, I see that list double, unless I shut an eye. 

Workable, but probably not the optimal solution for future releases.

Edited by rubbra
Posted

I have G2, & I was just getting some practice using george.  I could see the list first few missions, then I couldn't.

I9 13900K Win 11 64gb DDR5  RTX 4090 

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