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Posted

Hello, I was wondering if this is something on my end or is this a known bug. However whenever I fire my laser my AGM's will not catch the lase, but when my buddy shoots his lase on my laser-code it catches it. I do have my AGM's searching for the same laser code I am firing but it will just not find it, I have a solid small box and it wont expand to a big box that you will usually get when the AGM is ready to fire when I have my laser activated!

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Posted

Hi, 

welcome to the forum. 

Please check laser is on, we do have a fix coming. 

Go to wpn page, UTIL, and click laser the circle next to it should go solid. 

 

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Posted

@BIGNEWY The fact that he has the small solid box on the symbology is proof that the laser is on. I spent four hours tonight in MP as the CPG and set my code for LFRD and channels to B(Pri) C(alt) and all we got was the stupid little box with ZERO attempt at the missile guiding. The solid white box should = missile in constraints in some fashion but the missile isn't tracking the laser. This is taking all the fun out of the apache when the hellfires aren't working AND the tads is desynched as well. 

  • Like 1
Posted

I am having same problem in cpg seat...Only when using DIR mode i get solid box missile constraint thingie and hellfires track the laser

[sIGPIC][/sIGPIC]

Pilot from Croatia

Posted (edited)
8 hours ago, MrSniff said:

Hello, I was wondering if this is something on my end or is this a known bug. However whenever I fire my laser my AGM's will not catch the lase, but when my buddy shoots his lase on my laser-code it catches it. I do have my AGM's searching for the same laser code I am firing but it will just not find it, I have a solid small box and it wont expand to a big box that you will usually get when the AGM is ready to fire when I have my laser activated!

If you are playing as a CPG in Multiplayer, there is currently a bit of a desync issue that can cause the CPG to believe the Laser is firing when it isn't. To remedy this, there is a workaround. Have the Pilot pull up Tads video. (VID button, TADS on right side, then TADS on top side of screen), Since the pilot is host, you must confirm with them that they see the X in the middle of your crosshair that indicates you are firing the laser. If they do not when you fire, go to WPN Page, Then UTIL. on bottom left, cycle the laser on off on the bottom left of this page a few times and repeat the test until the pilot says he sees you firing the laser at the same time you do. (during our testing, it was not uncommon that the pilot would see the laser on if the LRFD trigger was pulled but the laser was off on the util page for the CPG, due to the desync. but it always worked its self out after a few attempts cycling it on and off on the utility page)

After this, in order to make sure your missiles are set to the same code as your laser, instruct the pilot to pull up his weapon page and then press MSL on the bottom. Have him confirm that LRFD matches the PRI Channel of the missile. If it doesn't, he can set it accordingly from the back and all should work. 

 

 

7 hours ago, NyteStalker said:

@BIGNEWY The fact that he has the small solid box on the symbology is proof that the laser is on. I spent four hours tonight in MP as the CPG and set my code for LFRD and channels to B(Pri) C(alt) and all we got was the stupid little box with ZERO attempt at the missile guiding. The solid white box should = missile in constraints in some fashion but the missile isn't tracking the laser. This is taking all the fun out of the apache when the hellfires aren't working AND the tads is desynched as well. 

A solid missile constraints box only means that the missile is within constraints to fire, it does not correlate with laser firing. A large box instead of small means that the missile sees a laser. This also does not directly correlate with laser firing as it could be seeing someone else's laser and get a big box. In Multiplayer the best way to confirm that all is correct is to have the pilot pull up TADS video on a screen and confirm they see the X in the middle of the Crosshair at the same time as the CPG.

 

 

1 hour ago, hreich said:

I am having same problem in cpg seat...Only when using DIR mode i get solid box missile constraint thingie and hellfires track the laser

I think I know what is happening for you. In DIR mode, the helicopter commands the missile pylons to tilt up or down towards the angle of the TADS sight. In Lo, it commands them to aim towards or just above the horizon, in high it does the same and commands the missile to fly higher after it comes off the rail. 

Because of this, the missile is tilted too high to see your laser in Lo or HI. Even in DIR, it wont see the laser if the target is too far below the nose. It is not expected that the missile should always have a lock on a laser before firing in LO or HI. Even in DIR, this is not required. 

If you intend to do a Lock on Before Launch(LOBL) It is best to do DIR. Then observe the location of the missile constraint box on your screen. if it is all the way at the bottom of the TADS and dashed, you are very likely too nose high relative to the target. Instruct the pilot to either fly at a lower altitude or pitch the helicopter forward as you prepare to launch. see if that works out better.

Edited by tech_op2000
  • Thanks 1
Posted
15 hours ago, tech_op2000 said:

If you are playing as a CPG in Multiplayer, there is currently a bit of a desync issue that can cause the CPG to believe the Laser is firing when it isn't. To remedy this, there is a workaround. Have the Pilot pull up Tads video. (VID button, TADS on right side, then TADS on top side of screen), Since the pilot is host, you must confirm with them that they see the X in the middle of your crosshair that indicates you are firing the laser. If they do not when you fire, go to WPN Page, Then UTIL. on bottom left, cycle the laser on off on the bottom left of this page a few times and repeat the test until the pilot says he sees you firing the laser at the same time you do. (during our testing, it was not uncommon that the pilot would see the laser on if the LRFD trigger was pulled but the laser was off on the util page for the CPG, due to the desync. but it always worked its self out after a few attempts cycling it on and off on the utility page)

Alrighty, I will test this and see!

Posted

Had the same trouble yesterday.

Multiplayer, but was alone in my Apache.

First Hellfires worked just fine. After some time I could only get the solid SMALL box. Missiles were not guided. Hope that get fixed soon. 

Troops on the ground were relying on those precise Hellfire shots!

 

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