gonvise Posted March 26, 2022 Posted March 26, 2022 Hello, I am using for a few months the fholger ReshadeVR_sharpen_color. I'm amazed of sharpening/clarity and colours of this mod, even though it generates a lot of shimmering, but lately I have seen that others shaders have appeared, like VRtoolkit, VR perfomance toolkit, reshade 5. Do any of these mods do the same effect improving shimmering? Thanks!
DeltaMike Posted April 3, 2022 Posted April 3, 2022 (edited) Reshade is reshade, the new versions (5.0+) work natively in SVR. Same circus, different tent. VR Performance Toolkit is a scaling mod. It allows you to reduce the number of pixels you're rendering, without screwing up your image too much. Your FPS will go up, but it will increase or worsen shimmering. Anything having to do with ReShade -- including the confusingly-named "VR Toolkit" -- is a collection of post-processing effects that may pretty up your image, but it's going to cost you performance. Some effects will increase shimmering, some may reduce it (a little) So what are we trying to accomplish here? Can you drive your HMD at native resolution? So in other words, if your Pixel Density is 1.0 and Resolution is 100%, are you getting more than 45fps on average? If not, I have bad news for you -- there is no good solution to shimmering. If you can drive your HMD at native resolution, and have a little GPU overhead to work with --- I have bad news for you. There's no good solution to shimmering. To reduce shimmering you're basically looking at anti-aliasing. Here are your options: Supersampling. So in other words, run your pixel density up to 1.4, or your Steam/Oculus resolution to 200%. This has some advantages, and will help shimmering some, but it's very GPU-intensive. Most people don't have enough horsepower to do this. MSAA. Ditto, although I think it's a bit more effective at softening up the image, than plain old supersampling. For reasons that aren't at all clear to me. DCS has kind of a weird implementation of MSAA. Which works I guess, if you have the juice FXAA. This is included in ReShade. Very inexpensive and it does something at least to reduce (not eliminate) shimmering. Reduces spotting distance. SMAA. Also included in ReShade. Most ReShade users feel this is the superior anti-aliasing effect and I do go through my moments where I like it some. Reshade actually has several effects that might reduce shimmering, you just have to mess around with em. It's hours of fun. Seriously. VR Toolkit is a ReShade "effect" that actually applies several effects in one pass FXAA Color/contrast Sharpening Super-efficient, a well implemented effect. Worth the price of admission all by itself. Note, sharpening filters tend to increase shimmering. So if you're mainly trying to soften up your image, go easy on the sharpening filters. ------------------- I don't think anti-aliasing is all that great an idea if you can't drive your HMD at native resolution to begin with. Some people seem to like using a scaling algo like VR Performance Toolkit, which increases shimmering, and then lay on a bunch of MSAA, which reduces shimmering. Resulting in what looks to me like a blurry mess, although YMMV (ie you might like a "soft" image) If you're running a WMR headset, and you're right on the edge, you might check into the OpenXR mod, which may buy you enough performance headroom to try some MSAA at least (ReShade won't work with OpenXR). The best advice I can give you on shimmering is, to try to ignore it. Now, if what you're saying is, "I have a G2 and it's running fine, I just want to pretty up the image a little" then I think ReShade's VR Toolkit is what you want. Install ReShade 5.x.x Fire up DCS in VR Pull up your SVR console (right hand controller menu button) Click on your new ReShade icon on the toolbar Check "VR Toolkit" Check on "Performance Mode" Enjoy Here are the settings I like: Circle radius 0.4 seems to work for my G2. Sharpening: I'm using CAS. Sliders generally to the left. 0.22 Contrast Adaptation 1.0 Sharpening Intensity 0.2 Contrast clamping. Color Correction: I'm using Contrast & Saturation, which is easy-peasy. Just adjust to your liking. Antialiasing: (FXAA). Settings taken from discussion in ReShade Forum 0.75 Subpix 0.16 Edge Detection Threshold 0.8 Darkness Threshold Edited April 3, 2022 by DeltaMike Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder
dureiken Posted April 3, 2022 Posted April 3, 2022 @DeltaMike thanks a lot for this explanation. To sum up, the only mod you use is reshade 5 with settings you just gave ? No MSAA, no FSR. Thanks
lefuneste01 Posted April 3, 2022 Posted April 3, 2022 On 3/26/2022 at 12:58 PM, gonvise said: Hello, I am using for a few months the fholger ReshadeVR_sharpen_color. I'm amazed of sharpening/clarity and colours of this mod, even though it generates a lot of shimmering, but lately I have seen that others shaders have appeared, like VRtoolkit, VR perfomance toolkit, reshade 5. Do any of these mods do the same effect improving shimmering? Thanks! With my mod you can have different settings for cockpit and "outside". Not the same choice of effect and maybe not the same quality, but you can try... Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
DeltaMike Posted April 3, 2022 Posted April 3, 2022 5 minutes ago, dureiken said: @DeltaMike thanks a lot for this explanation. To sum up, the only mod you use is reshade 5 with settings you just gave ? No MSAA, no FSR. Thanks Correct. I did use the VR Toolkit effect in ReShade 5 with those settings. Not any more. I have a very short attention span. Presently fiddling with color/contrast settings in the OpenXR Toolkit. So now there's three "toolkits" to keep straight. Not to confuse OpenXR "tools" with OpenXR "toolkit" Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder
dureiken Posted April 3, 2022 Posted April 3, 2022 1 minute ago, DeltaMike said: Correct. I did use the VR Toolkit effect in ReShade 5 with those settings. Not any more. I have a very short attention span. Presently fiddling with color/contrast settings in the OpenXR Toolkit. So now there's three "toolkits" to keep straight. Not to confuse OpenXR "tools" with OpenXR "toolkit" Why didn't you use SMAA instead of FXAA ? I don't understand, right now you are'nt using SteamVR anymore that's it ? no more reshade ? thanks
DeltaMike Posted April 3, 2022 Posted April 3, 2022 Cuz I wanted it all. For a while there I was using SMAA, plus lumasharpen, plus either curves or HDR. The three together was adding just a little too many milliseconds. VR Toolkit is almost as good and was almost free (it cost me like 1.3ms or so). Yeah me and SVR, we've decided maybe we should start seeing other people. We are still friends though. I personally did not have ANY issues with OpenXR, its the only thing I've ever done in VR that worked on the first try. Others have had markedly different experiences though. This is a very active area of research and it seems things change weekly. They've had FSR/NIS integration, last I heard it wasn't working very well. They've also added color/contrast adjustments which I plan to play around with shortly. So, no more VRPerfkit and no more ReShade but that functionality is being developed in OpenXR Some (myself included) have convinced themselves the shimmering isn't as bad in OpenXR. I dunno. Trying to ignore it. Many have reported OpenXR gave em enough extra overhead to where they could slip in some AA without bogging things down. I'm still skeptical about undersampling just so you can run MSAA but OpenXR may give you a little extra room running at native resolution. So you could try supersampling (I've only heard from one player doing that) or MSAA (a bunch of people are doing that) If you're interested in OpenXR, find the thread and read the first post, it's up-to-the-minute. You literally have to read every sentence, and do exactly what the instructions say. If you're not up for all that drama -- like I said, if your HMD is working fine and you really don't want to mess with it -- VRTK is like pressing the easy button. Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder
javelina1 Posted April 3, 2022 Posted April 3, 2022 (edited) 2 hours ago, DeltaMike said: Cuz I wanted it all. For a while there I was using SMAA, plus lumasharpen, plus either curves or HDR. The three together was adding just a little too many milliseconds. VR Toolkit is almost as good and was almost free (it cost me like 1.3ms or so). Yeah me and SVR, we've decided maybe we should start seeing other people. We are still friends though. I personally did not have ANY issues with OpenXR, its the only thing I've ever done in VR that worked on the first try. Others have had markedly different experiences though. This is a very active area of research and it seems things change weekly. They've had FSR/NIS integration, last I heard it wasn't working very well. They've also added color/contrast adjustments which I plan to play around with shortly. So, no more VRPerfkit and no more ReShade but that functionality is being developed in OpenXR Some (myself included) have convinced themselves the shimmering isn't as bad in OpenXR. I dunno. Trying to ignore it. Many have reported OpenXR gave em enough extra overhead to where they could slip in some AA without bogging things down. I'm still skeptical about undersampling just so you can run MSAA but OpenXR may give you a little extra room running at native resolution. So you could try supersampling (I've only heard from one player doing that) or MSAA (a bunch of people are doing that) If you're interested in OpenXR, find the thread and read the first post, it's up-to-the-minute. You literally have to read every sentence, and do exactly what the instructions say. If you're not up for all that drama -- like I said, if your HMD is working fine and you really don't want to mess with it -- VRTK is like pressing the easy button. ^^^THIS! (and you'll be fine). Edited April 3, 2022 by javelina1 MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
chichowalker Posted April 4, 2022 Posted April 4, 2022 19 hours ago, DeltaMike said: Correct. I did use the VR Toolkit effect in ReShade 5 with those settings. Not any more. I have a very short attention span. Presently fiddling with color/contrast settings in the OpenXR Toolkit. So now there's three "toolkits" to keep straight. Not to confuse OpenXR "tools" with OpenXR "toolkit" Did youf find color/contrast good values close to ones from VR_Sharpen_Color reshade preset? I was very happy with this mod but now Im using OpenXR. Im trying to adjust values but I havent found close values to that yet.
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