Niehorst Posted March 27, 2022 Posted March 27, 2022 (edited) ...of course a good old one. Was always a weakspot in DCS. I see they changed the behavior of the AI. Won't go in Kamikaze style after unleashing him on TOO's during a hover attack. He slides sideways to acquire something, at least most of the time. But he really ALWAYS crashes into trees. I think the apache invites to fly NOE style, at least with the IHADSS on your face. It always feels like babysitting the AI by not flying to low and constantly looking back if he's still there. The ability to let him engage a particular target and to have some more control over the wingman is something we really need. Not only in the Apache! But this wood chopping thing is something what really isn't acceptable, especially for this absolutely fantastic machine, that was made for sneaking through the trees. For me the AI wingman is nearly 100% useless. At least in the cuacasian region with all those trees. We can be sure that they have a lot of in the pipeline for the wingmen interaction with the later coming FCR, PFZ's and stuff... For now it would just be awesome to not have your buddy run into trees every single time Edited March 27, 2022 by Niehorst 2 NZXT H400i case i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull) Asus RoG Maximus XI Gene with 32GB G.Skill CL14 Samsung M.2 970Pro 1000GB ZOTAC RTX 2080ti Triple Fan 11GB 34" RoG Swift Curved TFT runs smooth like Beck's Gold :D HTC VIVE pro eYe (still freaking out!) Thrust Master HOTAS Warthog on MONSTERTECH table mounts 15cm Stick Extension + red spring by SAHAJ 8 (<-- love them) (TM F-18C ordered) TPR (Thrustmaster Pendular Rudder) T.Flight USAF Headset
ED Team NineLine Posted March 27, 2022 ED Team Posted March 27, 2022 Please supply a track. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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