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Posted

It has been two weeks since the Apache was released, and I also learned about weapon systems, including laser ranging, automatic ranging, LMC, and more. I have learned the functions of both PLT and CPG, but in general I work as a PLT. But I often find the accuracy of the M230 to be less than satisfactory, I'm not saying the bullets are spread out a lot, I know it's an air-to-surface weapon, but they're all offset together. I tried to do the hover, but any shaking in the hover also caused the offset of its hit point (for some reason my Winwing device wasn't around, I used an Xbox One S controller and learned to hover and rappel, so there's always some shaking), but that time I was fighting a BTR at 2200m.

Later, I went to find some real life TADS videos. I found that most of the M230's strike targets are targets that will not pose a threat to helicopters, and many of them are attacking at around 1200 meters, and they can all hit directly, but this distance will definitely be attacked by vehicles such as BTR. So, I guess any target that is a threat to the helicopter should use the Hellfire.

Also, I've noticed that the shell in the M230 has a particularly large explosion smoke when it hits the ground, much larger than in the DCS, which makes it seem more deadly. And the LMC usage in the real video also seems to be better than in the DCS, I noticed that they were able to stop the crosshair instantaneously without turning off the LMC, just like using point tracking. I don't know if it's a delicate operation that they formed after using LMC for a long time, or it's a problem with the DCS simulation.

In most cases, I hover in a safe area and use Hellfire to attack, and I don't use the M230 very much. How do you guys attack with M230?

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Posted

 

I got the impression that generally the cannon was for low-threat targets, and unexpected reactionary suppression (suddenly seeing tracers flying by you,  you  turn your head and rip off a long burst as you try to escape).  That if you were expecting a high threat target, something that could blast you out of the sky, you weren't going to use the cannon but Hellfire from as far a standoff distance as you can manage. And if you could sneak closer for a rapid attack, use rockets. But I'm no mil pilot IRL !!

Posted
7 hours ago, FrostLaufeyson said:

In most cases, I hover in a safe area and use Hellfire to attack, and I don't use the M230 very much. How do you guys attack with M230?

I treat it as what it is: an Area Weapon Sytem. In other words, I treat it as a grenade launcher that neither has good accuracy nor good armor penetration. It's there to saturate an entire area and supress any enemy within. Unfortunately DCS doesn't really simulate fragmentation effects nor supression/morale effects, which this weapon less useful in DCS than IRL.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

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Posted
58分钟前,QuiGon说:

I treat it as what it is: an Area Weapon Sytem. In other words, I treat it as a grenade launcher that neither has good accuracy nor good armor penetration. It's there to saturate an entire area and supress any enemy within. Unfortunately DCS doesn't really simulate fragmentation effects nor supression/morale effects, which this weapon less useful in DCS than IRL.

Yeah I agree 

Many weapons cannot be simulated well because the simulation of ground units is not precise enough. Those stupid AI infantry will just stand and fire at you and run a few steps and then stop when injured

Machine guns and rockets should be very interesting weapons, but unfortunately, they can only create a "battlefield atmosphere" at present.

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