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PD value does nothing after last patch?


zvina

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I was not sure whether this is something on my end but my squadron colleague just tested it and it's the same for him. It does not matter which value we input for the PD, it always looks the same and runs the same fps.

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Working here, i use 1.3 PD on DCS and if not works (so, will be 1.0) it´s easy to see the difference.

Try to change de value, accept and reboot DCS

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  • 1 month later...

Bumping this up again. PD definitely does not work for Quest2 using Oculus runtime. It does work when running SteamVR or OpenXR. 
 

same thing confirmed by a squadron colleague that also uses Quest2. 

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It's not working on my side too with Oculus API. No difference in graphics or performance. 
For some reason seems to work when using OpenComposite (OpenXR)

Graphs below are:

1. with PD 1.6

2. with PD1.0image.png

image.pngnull

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I don't use the PD setting in DCS. I use the Oculus tray tool and adjust the super sampling. That has given me much better performance. I highly recommend trying it. I also force 45 FPS. Using Rift S.

AMD Ryzen 9 5900 - AMD Radeon RX 6800 XT - 64GB 3200 - Win 11 - 2 TB SSD (game drive) - Quest 3.

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Yeah I have not used PD setting in DCS in quite some time. I use either Steam VR or Open XR Toolkit depending on how I have the game running. I leave DCS at 1.0 default.


Edited by dburne
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Don B

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Obviously the question is not what method of supersampling is used (I personally have PD 1.0 and use ODT or OTT for Oculus if I need to increase it) but if PD is working as supposed to and if the issue is with specific API like it seems to be with Oculus.

MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gladiator NXT Evo, VKB T-Rudder MKIV, Quest 2, Quest Pro

BACKUP SYSTEM SPECS: Lenovo Legion Y540-15IRH, i7 9750, RTX2060mobile 6GB, 32GB RAM Crucial DDR4-2666, 1TB Intel SSD NVMe


SOFTWARE: Microsoft Windows 11

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