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Posted (edited)

I haven’t been able to get the rocket pylons to fix forward, and not actuate.  I’ve tried selecting fixed through the weapons page on the mfd on the rat page, but they still move up an down with my head movement.   Am I missing something, or is his a bug?

Edited by heloguy
 

i9 12900k @ 4.9ghz, 64gb RAM

Nvidia RTX 3090

Windows 11 x64

Pimax Crystal

VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2

Posted (edited)

Thanks!   Is the lack of a ‘fixed option’ aside from GND STOW correct compared to the actual aircraft, or a feature yet to be added?

Edited by heloguy
 

i9 12900k @ 4.9ghz, 64gb RAM

Nvidia RTX 3090

Windows 11 x64

Pimax Crystal

VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2

Posted
4 minutes ago, Raptor9 said:

It's accurate for the version being simulated.

Sounds good, thanks.

 

i9 12900k @ 4.9ghz, 64gb RAM

Nvidia RTX 3090

Windows 11 x64

Pimax Crystal

VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2

Posted

CasmoTV mentioned in one of his tutorials that fixed rockets option was added in later versions (probably Echo). He also suggested GND STOW as the only workaround now if you want fixed rockets. 

[sIGPIC][/sIGPIC]

Posted
28 minutes ago, Havner said:

CasmoTV mentioned in one of his tutorials that fixed rockets option was added in later versions (probably Echo). He also suggested GND STOW as the only workaround now if you want fixed rockets. 

Not just the echo, I think FXD was added roughly in 2012

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