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Everything posted by llOPPOTATOll
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TGP slewing while in STRF
llOPPOTATOll replied to damn it not again's topic in Controller Questions and Bugs
It is not possible to decouple the TGP from the pipper in M4.2+ -
You cannot reset it to the flight path marker in CCRP
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TGP Auto Handoff to AGM-65D Causes Loss of SOI
llOPPOTATOll replied to Sn0wMan4's topic in DCS: F-16C Viper
When you handoff from the TPOD to the Maverick it should switch SOI to the WPN page, so this is correct -
this is a feature of the real DTC so one would hope we get it in dcs
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correct as-is Would HMCS display datalink designated target's distance?
llOPPOTATOll replied to JarrodR5's topic in Wish List
Our version doesn’t include range, later vipers show range to PDLT and team members -
Its indicates/selectes team members for HTS TDOA
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Neither the viper nor the hornet have HDTWS
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An option to make Castle Switch Depress not necessary
llOPPOTATOll replied to Falken2's topic in Wish List
Castle switch up changes master mode between AA and AG -
RWR alerts won’t stop (still present)
llOPPOTATOll replied to Eagle7907's topic in Bugs and Problems
Turn down your helmet volume in settings -
not correct for version F-16 moving map in HSD
llOPPOTATOll replied to liorerez's topic in Wish List
Not really, unless you manually draw them out with STPT lines in the DTC -
include HSD XMT "L16" activation into auto-start procedure
llOPPOTATOll replied to D4n's topic in Wish List
OFF shouldn’t actually be an option and it should default to L-16. And that setting only selects what link you want to SEND AG data through. Doesn’t affect receiving nor does it affect anything except AG transmission- 1 reply
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What about TI and GS modes?
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technically speaking, the block 50 in dcs should be able to use NAVFLIR even with the WAC hud. The CCIP block 40s cant use TFR either, because it was removed from the CCIP software
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Hydrazine and ram air powers the EPU, which supplies power. The JFS is used to restart the engine.
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This would be an incredible addition and it would make using the HDU with the TADS a lot easier
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The LANTIRN used by the viper in 2007 had a laser limit of 25K so no.
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Clarification on LANTIRN roadmap item.
llOPPOTATOll replied to Default774's topic in DCS: F-16C Viper
The WAR HUD isn’t required for NAVFLIR -
Hes talking about IDM, our F-16CM should have it.
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correct as-is Tone when firering AIM-120?
llOPPOTATOll replied to Topper81's topic in Bugs and Problems
the tone heard is only in the tape, called the pickle tone. It indicates along with the black box in the corner when the weapon release button is pressed -
correct as-is Can't get NCTR to work until within about 5nm
llOPPOTATOll replied to imacken's topic in DCS: F-16C Viper
If you command NCTR in SAM it should go to suspended sam, complete the Nctr, then go back to SAM. The current implementation in incorrect -
Ive had my game crash twice 2023-03-11 05:22:35.700 ERROR EDCORE (1696): More out of memory in ed_malloc for 4151120 bytes. 2023-03-11 05:22:35.700 INFO EDCORE (1696): try to write dump information 2023-03-11 05:22:35.707 INFO EDCORE (1696): # -------------- 20230311-052236 -------------- 2023-03-11 05:22:35.712 INFO EDCORE (1696): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.22621) 2023-03-11 05:22:35.717 INFO EDCORE (1696): F:\DCS World OpenBeta\bin-mt\edterrainGraphics41.dll 2023-03-11 05:22:35.720 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.722 ERROR DX11BACKEND (16552): failed to create structed buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.722 INFO EDCORE (1696): # C0000005 ACCESS_VIOLATION at 00007ff9996ada00 00:00000000 2023-03-11 05:22:35.722 ERROR DX11BACKEND (16552): CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2023-03-11 05:22:35.722 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.724 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.724 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.724 ERROR EDCORE (15028): std exception: bad allocation 2023-03-11 05:22:35.727 INFO EDCORE (1696): SymInit: Symbol-SearchPath: 'F:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'kayak' 2023-03-11 05:22:35.732 INFO EDCORE (1696): OS-Version: 10.0.22621 () 0x100-0x1 2023-03-11 05:22:35.734 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.734 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.735 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.737 INFO EDCORE (1696): 0x00000000000cda00 (edterrainGraphics41): createInstancerRenderable + 0x301E0 2023-03-11 05:22:35.737 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.739 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.739 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.739 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.741 INFO EDCORE (1696): 0x00000000000cf7e3 (edterrainGraphics41): createInstancerRenderable + 0x31FC3 2023-03-11 05:22:35.741 INFO EDCORE (1696): 0x000000000025b82f (edterrain4): landscape5::Surface5File::verticalIntersection + 0x644F 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000259d7f (edterrain4): landscape5::Surface5File::verticalIntersection + 0x499F 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000256336 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF56 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000256361 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 2023-03-11 05:22:35.742 ERROR EDCORE (17420): More out of memory in ed_malloc for 7955184 bytes. 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000256361 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 2023-03-11 05:22:35.743 WARNING LOG (17864): 4 duplicate message(s) skipped. 2023-03-11 05:22:35.743 INFO EDCORE (1696): 0x000000000025aac1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x56E1 2023-03-11 05:22:35.804 INFO EDCORE (1696): 0x0000000000257df4 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x2A14