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llOPPOTATOll

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Everything posted by llOPPOTATOll

  1. It is not possible to decouple the TGP from the pipper in M4.2+
  2. If you depress and hold the stick pinky switch it activates HSD ZOOM which goes to centroid and the lowest zoom level to see your flight. Useful for formation management
  3. You cannot reset it to the flight path marker in CCRP
  4. When you handoff from the TPOD to the Maverick it should switch SOI to the WPN page, so this is correct
  5. this is a feature of the real DTC so one would hope we get it in dcs
  6. Our version doesn’t include range, later vipers show range to PDLT and team members
  7. Its indicates/selectes team members for HTS TDOA
  8. Neither the viper nor the hornet have HDTWS
  9. Castle switch up changes master mode between AA and AG
  10. Not really, unless you manually draw them out with STPT lines in the DTC
  11. OFF shouldn’t actually be an option and it should default to L-16. And that setting only selects what link you want to SEND AG data through. Doesn’t affect receiving nor does it affect anything except AG transmission
  12. technically speaking, the block 50 in dcs should be able to use NAVFLIR even with the WAC hud. The CCIP block 40s cant use TFR either, because it was removed from the CCIP software
  13. Hydrazine and ram air powers the EPU, which supplies power. The JFS is used to restart the engine.
  14. This would be an incredible addition and it would make using the HDU with the TADS a lot easier
  15. The LANTIRN used by the viper in 2007 had a laser limit of 25K so no.
  16. we should be able to see expanded L-16 data such as type, strength, etc on the FCR and HSD however ED said that this is a wishlist item
  17. I have the same issues with the virpil CM3. Doesnt happen in other modules or other games, it would be really nice if this gets fixed. Using the slew like it is now is incredibly annoying
  18. Hes talking about IDM, our F-16CM should have it.
  19. the tone heard is only in the tape, called the pickle tone. It indicates along with the black box in the corner when the weapon release button is pressed
  20. If you command NCTR in SAM it should go to suspended sam, complete the Nctr, then go back to SAM. The current implementation in incorrect
  21. Ive had my game crash twice 2023-03-11 05:22:35.700 ERROR EDCORE (1696): More out of memory in ed_malloc for 4151120 bytes. 2023-03-11 05:22:35.700 INFO EDCORE (1696): try to write dump information 2023-03-11 05:22:35.707 INFO EDCORE (1696): # -------------- 20230311-052236 -------------- 2023-03-11 05:22:35.712 INFO EDCORE (1696): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.22621) 2023-03-11 05:22:35.717 INFO EDCORE (1696): F:\DCS World OpenBeta\bin-mt\edterrainGraphics41.dll 2023-03-11 05:22:35.720 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.722 ERROR DX11BACKEND (16552): failed to create structed buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.722 INFO EDCORE (1696): # C0000005 ACCESS_VIOLATION at 00007ff9996ada00 00:00000000 2023-03-11 05:22:35.722 ERROR DX11BACKEND (16552): CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2023-03-11 05:22:35.722 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.724 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.724 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.724 ERROR EDCORE (15028): std exception: bad allocation 2023-03-11 05:22:35.727 INFO EDCORE (1696): SymInit: Symbol-SearchPath: 'F:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'kayak' 2023-03-11 05:22:35.732 INFO EDCORE (1696): OS-Version: 10.0.22621 () 0x100-0x1 2023-03-11 05:22:35.734 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.734 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.735 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.737 INFO EDCORE (1696): 0x00000000000cda00 (edterrainGraphics41): createInstancerRenderable + 0x301E0 2023-03-11 05:22:35.737 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.738 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.739 ERROR DX11BACKEND (16552): failed to create vertex buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.739 ERROR DX11BACKEND (16552): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2023-03-11 05:22:35.739 ERROR DX11BACKEND (16552): failed to create index buffer. Reason: E_OUTOFMEMORY 2023-03-11 05:22:35.741 INFO EDCORE (1696): 0x00000000000cf7e3 (edterrainGraphics41): createInstancerRenderable + 0x31FC3 2023-03-11 05:22:35.741 INFO EDCORE (1696): 0x000000000025b82f (edterrain4): landscape5::Surface5File::verticalIntersection + 0x644F 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000259d7f (edterrain4): landscape5::Surface5File::verticalIntersection + 0x499F 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000256336 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF56 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000256361 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 2023-03-11 05:22:35.742 ERROR EDCORE (17420): More out of memory in ed_malloc for 7955184 bytes. 2023-03-11 05:22:35.742 INFO EDCORE (1696): 0x0000000000256361 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 2023-03-11 05:22:35.743 WARNING LOG (17864): 4 duplicate message(s) skipped. 2023-03-11 05:22:35.743 INFO EDCORE (1696): 0x000000000025aac1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x56E1 2023-03-11 05:22:35.804 INFO EDCORE (1696): 0x0000000000257df4 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x2A14
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