Fish Posted May 6, 2022 Posted May 6, 2022 I'm getting weird masking when i get into the 3d in VR. Also mirrored on the screen. Any ideas how to fix it ? Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
Gizmo03 Posted May 24, 2022 Posted May 24, 2022 Thats normal. If you want to switch it off you can edit the "HMDMask.fx" file which you can find in the BAZAR/SHADERS Folder of your DCS installation. That's the part you need to change: float4 vsOctagonMask(in float2 pos:POSITION0): SV_POSITION0 { return float4(pos, 1, 1); } Just set it to (pos, 0.1, 0.1) Then the mask will be off. At least that's the way i did it. But you have to redo it after every patch. I made a copy of the edited file and placed it on the Desktop in order to copy / paste it after every update
M1Combat Posted May 31, 2022 Posted May 31, 2022 I'm thinking they're asking about why it's only masking one eye instead of both. 1 Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
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