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Posted (edited)

nullLua templates in multiplayer activated after mission start are spawning statics submerged in the carrier deck. The templates work properly when activated using a mission start trigger, and both activation methods work correctly in single player. 

I have attached an annotated image and a track file to demonstrate this bug.

Track file description: this is a miz file that I am using as a sandbox to test some new techniques. Some "baseline" statics are spawned at mission start (at the island, junkyard, patio, and finger). Additional configurations can be activated via the radio menu to place aircraft on the bow catapults (recovery), on the fantail (launch), or remove all but the baseline (clean). 

 

Thank you for taking a look!

image.jpeg

Cyclic Ops Test 2-20220511-160544.trk

Edited by Cyclops
  • Like 1
  • Cyclops changed the title to Lua Templates (statics spawn submerged on Supercarrier)
Posted

Reported. 

As a reminder please remove any mods when reporting bugs. And frankly removing most everything else in the mission is also appreciated. This just needs a boat and some statics to spawn on it. 

The right man in the wrong place makes all the difference in the world.

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