Sandman Simulations Posted May 25, 2022 Posted May 25, 2022 25/5/2022 update All missions "Press spacebar" message did stay too long - fixed Improved landing checklist Landing checklist message sometimes fired too early - fixed List is not challenge type list anymore but pilot monologi - except if item is missing Jester will remind to check the item Player aircraft number corrected to match with side number Some typos corrected Jester talks less over VOs (even if someone might like Jester voice more) Mission 2 Tanker callsign fixed to match briefing/kneeboard
Sandman Simulations Posted September 30, 2022 Author Posted September 30, 2022 30/9/2022 update All missions Major overhaul for better performance Bullseye marked as fixed point to help maintain situational awareness Mission 1 UZI 2 sometimes collided with AWACS on catapult - FIXED Missions 2 and 4 Too much crosswind on recovery - FIXED 1
Sandman Simulations Posted October 29, 2022 Author Posted October 29, 2022 28/10/2022 update All missions Custom VF-24 Low-Viz liveries added with unique side numbers Missions 10 and 12 Carrier turning on new course during case III recovery - FIXED
Sandman Simulations Posted December 16, 2022 Author Posted December 16, 2022 16/12/2022 update Mission 5 Enfield 1 flight did not taxi to catapult – FIXED Missions 6-12 Mission scoring broken - FIXED 1
Sandman Simulations Posted March 10, 2023 Author Posted March 10, 2023 10/3/2023 update Missions 8 Dodge 1 flight circling the carrier after takeoff - FIXED Missions 10 Mission scoring broken - FIXED
531_Jolly Posted June 20, 2023 Posted June 20, 2023 Have the voice overs been changed to "Real Humans" instead of the Text to Speech computer voice? That is the biggest problem I have with this campaign. The immersive nature of the campaign is ruined as soon as that voice starts. 1
Sandman Simulations Posted June 20, 2023 Author Posted June 20, 2023 25 minutes ago, 531_Jolly said: Have the voice overs been changed to "Real Humans" instead of the Text to Speech computer voice? That is the biggest problem I have with this campaign. The immersive nature of the campaign is ruined as soon as that voice starts. Hi, Just working on it. I'm doing my best to get it into next DCS update. 1 2
JupiterJoe Posted July 5, 2023 Posted July 5, 2023 (edited) I love your sense of humour that comes across in the dialogue written for this wonderful campaign. Thank you for putting so much effort into continuing to improve it. Strange to see a real life news story today, that echoes one of your missions in the Strait of Hormuz. Edited July 5, 2023 by JupiterJoe 1 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
Sandman Simulations Posted July 24, 2023 Author Posted July 24, 2023 24/7/2023 update All missions – AI voice overs replaced by human actors All missions – AI aircrafts chatter when not supposed - FIXED Mission 3 – Interceptors not reacting as supposed - FIXED 5
JupiterJoe Posted July 24, 2023 Posted July 24, 2023 Fantastic voices. Feels so real now. Thank you again for all your hard work. 2 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
Sandman Simulations Posted October 19, 2023 Author Posted October 19, 2023 19/10/2023 update DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED Mission 6: Mission scoring fixed to make sure the mission is completed after all goals are met. MIG-21s flying without missiles - FIXED Mission 7: MIG-21s flying without missiles - FIXED All missions: Time acceleration reset at crucial events 1
Sandman Simulations Posted February 22, 2024 Author Posted February 22, 2024 22/02/2024 update DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – Some adjustments made to prevent premature landing list activation
Sandman Simulations Posted May 24, 2024 Author Posted May 24, 2024 23/05/2024 update All missions: Charts, briefing materials and kneeboards updated All missions: Hornet side numbers fixed to realistic Mission 5: Ai behaviour changed to make sure Enfield 1 gets launched Mission 6: Hornets attacking against ground targets - fixed. Mission sometimes fail even if goals are met - fixed. Mission 10: Chatter about killed enemy AWACS - fixed 2
Sandman Simulations Posted October 15, 2024 Author Posted October 15, 2024 15/10/2024 update All missions - mission does not start at all - fixed All missions – static AWACS and F/A-18C side numbers fixed Mission 1 – helo position adjusted Mission 2 – adjustments for Springfield flight Mission 3 – adjustments for AWACS and Springfield flight Mission 4 – In-game briefing chart was missing – fixed Mission 7 – adjustments for Jester behavior Mission 9 – some ai visibility and trigger adjustments Mission 10 – some F10 menu adjustments 1
Sandman Simulations Posted December 4, 2024 Author Posted December 4, 2024 4/12/2024 update All missions updated for the taxi director compatibility Text "taxi director forced disabled" in ED change log is incorrect and from the time that F-14 was not compatible with the director (two weeks ago). Anyway the released version seems to be the correct one. 2 1
draconus Posted December 16, 2024 Posted December 16, 2024 (edited) On 12/4/2024 at 5:07 PM, Sandman Simulations said: Text "taxi director forced disabled" in ED change log is incorrect... I was really disappointed when I saw this info in the DCS change log but then I have read here that it is not true. What a great way to start this campaign with the new SC deck directors working Thanks for the update. M1 was a handful with their parking logic but I'm already at M4, all fine. Edited December 16, 2024 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Sandman Simulations Posted December 16, 2024 Author Posted December 16, 2024 3 hours ago, draconus said: I was really disappointed when I saw this info in the DCS change log but then I have read here that it is not true. What a great way to start this campaign with the new SC deck directors working Thanks for the update. M1 was a handful with their parking logic but I'm already at M4, all fine. Hi, Of course everything worked fine when I submitted the update. At the moment it seems that there is a problem with the director in missions 5 and 7. I have already submitted a patch fixing the issue and hoping the logic won't change again before the next update 2
AtlasFox64 Posted December 16, 2024 Posted December 16, 2024 Hi, I was excited to play this campaign with my RIO, but he is unable to select his seat in my plane when starting the mission. Is this intentional? Can it be fixed? I have tried to figure out how if something is wrong via the Mission Editor but I cannot find any options to make certain seats unavailable, not that I can save changes to your missions anyway.
Sandman Simulations Posted December 17, 2024 Author Posted December 17, 2024 8 hours ago, AtlasFox64 said: Hi, I was excited to play this campaign with my RIO, but he is unable to select his seat in my plane when starting the mission. Is this intentional? Can it be fixed? I have tried to figure out how if something is wrong via the Mission Editor but I cannot find any options to make certain seats unavailable, not that I can save changes to your missions anyway. Hi, Thank you for your message. Unfortunately this is a single player only campaign.
Sandman Simulations Posted December 26, 2024 Author Posted December 26, 2024 24/12/2024 update M5 & 7 – Deck rearrangements to enable the taxi director to work correctly Unfortunately, it seems that the update introduced a new issue. In Mission 5, Enfield 2-2 gets stuck on the catapult this time, causing an explosion. The mission works without issues when the taxi director is disabled.
Sandman Simulations Posted January 20 Author Posted January 20 20/01/2025 update All missions – More adjustments to get the taxi director work as it should Mission 1 – Taxi director forced off to enable player to taxi right back to catapult after recovery Mission 4 – trigger zones adjusted Mission 4 – tanker holding area adjusted Mission 4 – fixes to prevent landing aircraft to stuck on the deck Mission 4 – Fixed missing kneeboard in briefing images Mission 5 – Fixed Enfield 2 returning after launch Mission 8 – Fixed CAS flight not following orders and enemy helo missing 1 1
Sandman Simulations Posted February 5 Author Posted February 5 05/02/2025 update Missions 9, 10 and 12 – AI gets stuck while refueling - fixed 1 1
Recommended Posts