Istari6 Posted June 20, 2022 Posted June 20, 2022 (edited) Trying to polish my Supercarrier landings, and I'm struggling a bit with "The Burble". I have Wake Turbulence turned off in the options, so I should be only experiencing the Heatblur burble and not any potential additive effects of ED+HB. My challenge is how to react to the burble when it hits my Tomcat. I'm getting reasonable at establishing a descent along glideslope, but then the burble hits and I balloon up high on the ball just as I'm nearing the deck. The temptation is to cut power, use DLC or push the nose down to get back on glideslope, but then the downdraft hits and I'm swung dangerously close to the stern. I'm particularly struggling with the burble in Case III landings, where it's hard enough to judge relative motion and see the deck anyway. Is the best approach to just do nothing and "ride out the Burble", trusting that the updraft and downdraft will neutralize each other back to the original descent? At least in the current version of Tomcat (mid-June, OB), I'm finding the effect surprisingly strong and it seems to really throw off the ability to make a predictable landing. Edited June 20, 2022 by Istari6 1
Jackjack171 Posted June 20, 2022 Posted June 20, 2022 (edited) I fly a slightly fast (AOA) approach when entering the groove. When you know the burble is near, don't cut power, that's a death sentence. Never push forward on the stick either (not that way anyway). Reduce power a bit and the put power back on when you see and hear the airframe shudder (always keep the throttle moving). I like to "ride the wave" so to speak. Let the burble work for you. Hold what you have in the middle. The AOA will show you fast. Use DLC a bit (not too much) and keep the power in, no more no less (for you to decide). If you find yourself with a fast AOA in close but meatball and lineup are sufficient, don't worry anything else because next is the downdraft. Power thru that and work the DLC. Consistency will have you landing with an amber donut after time! LSO's gonna call you slow anyway lol. One of the problems in DCS is that we cannot "feel" the airframe slowing down. Use the peripherals (shuddering airframe and engine noise) to help you. This is my technique BTW. I'm no pilot IRL so I'm not an SMO. Also, I fly the "A" more than the "B". You have to stay ahead of the power curve, especially in the A! I hope this helps! Edited June 20, 2022 by Jackjack171 DO it or Don't, but don't cry about it. Real men don't cry!
captain_dalan Posted June 20, 2022 Posted June 20, 2022 (edited) 1 hour ago, Istari6 said: Trying to polish my Supercarrier landings, and I'm struggling a bit with "The Burble". I have Wake Turbulence turned off in the options, so I should be only experiencing the Heatblur burble and not any potential additive effects of ED+HB. My challenge is how to react to the burble when it hits my Tomcat. I'm getting reasonable at establishing a descent along glideslope, but then the burble hits and I balloon up high on the ball just as I'm nearing the deck. The temptation is to cut power, use DLC or push the nose down to get back on glideslope, but then the downdraft hits and I'm swung dangerously close to the stern. I'm particularly struggling with the burble in Case III landings, where it's hard enough to judge relative motion and see the deck anyway. Is the best approach to just do nothing and "ride out the Burble", trusting that the updraft and downdraft will neutralize each other back to the original descent? At least in the current version of Tomcat (mid-June, OB), I'm finding the effect surprisingly strong and it seems to really throw off the ability to make a predictable landing. It just so happens i practiced some case I's last night after more then 2 months of being a landlubber. To my surprise i had no issues. I guess the best thing is to get a feel for anticipating the effects and act accordingly. Generally i do so by reducing power beforehand and then gradually increase it. Note that i fly the A with the slower engine response times, so my power corrections are generally done before the actual effect hits me. I don't use the DLC to counter it. I reserve it for extremely minor slope corrections either at the start of the grove or very close just before i go into the wires but still cleared off the deck. No clue if this is the proper way, it's just the way i do it. Edited June 20, 2022 by captain_dalan Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
Uxi Posted June 21, 2022 Posted June 21, 2022 I use DLC on the final glide slope. Analog on my VKB MCG Pro is anecdotally a bit better than the digital hat switch (even if the latter is in a better position) and tend to fly DLC up, releasing when I need to drop then raising again as default. Specs & Wishlist: Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2
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