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Posted (edited)

Please see track.  I release 4 bombs.  Watching weapon view (F6) after release the bombs "overlap" with each other and then explode in mid-air.  Is this expected behaviour or a bug?

mk84 strangeness.trk

Edited by Hippo

System spec: AMD Ryzen 7 9800X3D @ stock, MSI GeForce RTX 5090 Ventus 3X OC 32 GB DDR7, Gigabyte X870 Gaming X, Corsair Vengeance LPX 32GB EXPO (2 x 16GB) DDR5 5300MHz C30, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, Thrustmaster Pendular Rudder

Posted
4 hours ago, BIGNEWY said:

Hi, I will ask the team, but I would suggest you increase the interval when dropping more than three in one pass. 

Thanks.  I'm just reporting a behaviour I found a bit strange.  BTW, the file should've been called mk82 (not 84) strangeness as those were the bombs used.  I just tried the mission again but set the wind to zero.  Curiously the port side bombs still overlap briefly, but don't explode.  The wind should make no difference in this regard.  Again, this behaviour seems a bit odd.  Would the option to drop 4 bombs at once be available if the result were this unpredictable?

mk82 strangeness_calm.trk

System spec: AMD Ryzen 7 9800X3D @ stock, MSI GeForce RTX 5090 Ventus 3X OC 32 GB DDR7, Gigabyte X870 Gaming X, Corsair Vengeance LPX 32GB EXPO (2 x 16GB) DDR5 5300MHz C30, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, Thrustmaster Pendular Rudder

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